unleashed-firmware/applications/ibutton/scenes/ibutton_scene_delete_confirm.c
Georgii Surkov 5171a6ad14
[FL-2514] Port iButton application to C (#1198)
* Initial C iButton app setup
* Add more scenes
* Add even more scenes
* Add even more scenes again
* More scenes...
* Add key info scene
* Add delete success scene
* Use scene state to store internal data
* Add parameter parsing
* Add emulate scene
* Add write scene
* Add write success scene
* Add Read scene
* Add read success scene
* Add exit confirm scene
* Add retry confirm scene
* Add CRC error scene
* Add not key scene
* Add read key menu scene
* Rename some scenes
* Refactor conditionals
* Remove unneeded custom events
* Remove the old iButton app
* Correct formatting
* Remove rogue comments and function prototypes
* iButton: cleanup merge artifacts and fix warnings

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 19:48:39 +03:00

91 lines
3 KiB
C

#include "../ibutton_i.h"
static void ibutton_scene_delete_confirm_widget_callback(
GuiButtonType result,
InputType type,
void* context) {
iButton* ibutton = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
}
void ibutton_scene_delete_confirm_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
widget_add_text_box_element(
widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
widget_add_button_element(
widget, GuiButtonTypeLeft, "Cancel", ibutton_scene_delete_confirm_widget_callback, ibutton);
widget_add_button_element(
widget,
GuiButtonTypeRight,
"Delete",
ibutton_scene_delete_confirm_widget_callback,
ibutton);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
widget_add_string_element(
widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
widget_add_string_element(
widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
widget_add_string_element(
widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
break;
}
widget_add_string_element(
widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
}
bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeRight) {
if(ibutton_delete_key(ibutton)) {
scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
}
//TODO: What if the key could not be deleted?
} else if(event.event == GuiButtonTypeLeft) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void ibutton_scene_delete_confirm_on_exit(void* context) {
iButton* ibutton = context;
ibutton_text_store_clear(ibutton);
widget_reset(ibutton->widget);
}