unleashed-firmware/applications/ibutton/ibutton-app.cpp
gornekich 5309bfae41
[FL-1061] iButton save and load from sd card (#394)
* SD App: fix queue adresses
* sd-filesystem: fix making path on file select event
* ibutton: add key reading from sd card
* ibutton: save ibutton key to sd card
* ibutton: add deleting keys from sd card
* ibutton: remove KeyStore from application
* ibutton: make directory if necessary on key save

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-03-31 20:47:32 +03:00

246 lines
No EOL
5.4 KiB
C++

#include "ibutton-app.h"
#include <stdarg.h>
void iButtonApp::run(void) {
iButtonEvent event;
bool consumed;
bool exit = false;
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == iButtonEvent::Type::EventTypeBack) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
}
iButtonApp::iButtonApp() {
notify_init();
api_hal_power_insomnia_enter();
key_worker = new KeyWorker(&ibutton_gpio);
sd_ex_api = static_cast<SdCard_Api*>(furi_record_open("sdcard-ex"));
fs_api = static_cast<FS_Api*>(furi_record_open("sdcard"));
// we need random
srand(DWT->CYCCNT);
}
iButtonApp::~iButtonApp() {
furi_record_close("sdcard-ex");
furi_record_close("sdcard");
api_hal_power_insomnia_exit();
}
iButtonAppViewManager* iButtonApp::get_view_manager() {
return &view;
}
void iButtonApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::SceneExit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::SceneStart;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::SceneStart) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool iButtonApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::SceneStart;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::SceneExit) break;
}
if(previous_scene == Scene::SceneExit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
iButtonApp::Scene iButtonApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
const GpioPin* iButtonApp::get_ibutton_pin() {
// TODO open record
return &ibutton_gpio;
}
KeyWorker* iButtonApp::get_key_worker() {
return key_worker;
}
iButtonKey* iButtonApp::get_key() {
return &key;
}
SdCard_Api* iButtonApp::get_sd_ex_api() {
return sd_ex_api;
}
FS_Api* iButtonApp::get_fs_api() {
return fs_api;
}
char* iButtonApp::get_file_name() {
return file_name;
}
uint8_t iButtonApp::get_file_name_size() {
return file_name_size;
}
void iButtonApp::notify_init() {
// TODO open record
const GpioPin* vibro_record = &vibro_gpio;
gpio_init(vibro_record, GpioModeOutputPushPull);
gpio_write(vibro_record, false);
}
void iButtonApp::notify_green_blink() {
notify_green_on();
delay(10);
notify_green_off();
}
void iButtonApp::notify_yellow_blink() {
notify_red_on();
notify_green_on();
delay(10);
notify_green_off();
notify_red_off();
}
void iButtonApp::notify_red_blink() {
notify_red_on();
delay(10);
notify_red_off();
}
void iButtonApp::notify_green_on() {
api_hal_light_set(LightGreen, 0xFF);
}
void iButtonApp::notify_green_off() {
api_hal_light_set(LightGreen, 0x00);
}
void iButtonApp::notify_red_on() {
api_hal_light_set(LightRed, 0xFF);
}
void iButtonApp::notify_red_off() {
api_hal_light_set(LightRed, 0x00);
}
void iButtonApp::notify_error() {
notify_vibro_on();
delay(50);
notify_vibro_off();
delay(100);
notify_vibro_on();
delay(50);
notify_vibro_off();
}
void iButtonApp::notify_success() {
notify_vibro_on();
hal_pwm_set(0.5, 1760, &SPEAKER_TIM, SPEAKER_CH);
delay(50);
hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
notify_vibro_off();
}
void iButtonApp::notify_vibro_on() {
gpio_write(&vibro_gpio, true);
}
void iButtonApp::notify_vibro_off() {
gpio_write(&vibro_gpio, false);
}
void iButtonApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
char* iButtonApp::get_text_store() {
return text_store;
}
uint8_t iButtonApp::get_text_store_size() {
return text_store_size;
}
void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
const uint8_t prefix_size = 9;
const char* prefix[prefix_size] = {
"ancient",
"hollow",
"strange",
"disappeared",
"unknown",
"unthinkable",
"unnamable",
"nameless",
"my",
};
const uint8_t suffix_size = 8;
const char* suffix[suffix_size] = {
"door",
"entrance",
"doorway",
"entry",
"portal",
"entree",
"opening",
"crack",
};
sniprintf(
name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
// to upper
name[0] = name[0] - 0x20;
}