unleashed-firmware/applications/gui/view_dispatcher.h

53 lines
1.4 KiB
C

#pragma once
#include "view.h"
#include "gui.h"
#ifdef __cplusplus
extern "C" {
#endif
/* ViewDispatcher view_port placement */
typedef enum {
ViewDispatcherTypeNone, /* Special layer for internal use only */
ViewDispatcherTypeWindow, /* Main view_port layer, status bar is shown */
ViewDispatcherTypeFullscreen /* Fullscreen view_port layer */
} ViewDispatcherType;
typedef struct ViewDispatcher ViewDispatcher;
/* Allocate ViewDispatcher
* @return pointer to ViewDispatcher instance
*/
ViewDispatcher* view_dispatcher_alloc();
/* Free ViewDispatcher
* @param pointer to View
*/
void view_dispatcher_free(ViewDispatcher* view_dispatcher);
/* Add view to ViewDispatcher
* @param view_dispatcher, ViewDispatcher instance
* @param view_id, View id to register
* @param view, View instance
*/
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
/* Switch to View
* @param view_dispatcher, ViewDispatcher instance
* @param view_id, View id to register
*/
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
/* Attach ViewDispatcher to GUI
* @param view_dispatcher, ViewDispatcher instance
* @param gui, GUI instance to attach to
*/
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type);
#ifdef __cplusplus
}
#endif