unleashed-firmware/applications/subghz/scenes/subghz_scene_start.c
Skorpionm 26c53f3dfd
SubGhz: Refactoring Read RAW (#791)
* SubGhz: rename save_raw -> read_raw
* SubGhz: add manually saving files to read_raw, confirming that saving is unnecessary, refactoring
* Format sources
* SubGhz: fix runglish

Co-authored-by: あく <alleteam@gmail.com>
2021-10-27 20:37:11 +03:00

95 lines
3.6 KiB
C

#include "../subghz_i.h"
enum SubmenuIndex {
SubmenuIndexRead = 10,
SubmenuIndexSaved,
SubmenuIndexTest,
SubmenuIndexAddManualy,
SubmenuIndexFrequencyAnalyzer,
SubmenuIndexReadRAW,
};
void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
}
void subghz_scene_start_on_enter(void* context) {
SubGhz* subghz = context;
if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}
submenu_add_item(
subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu,
"Read Raw",
SubmenuIndexReadRAW,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu,
"Add manually",
SubmenuIndexAddManualy,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu,
"Frequency Analyzer",
SubmenuIndexFrequencyAnalyzer,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
submenu_set_selected_item(
subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
}
bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexReadRAW) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexReadRAW);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW);
return true;
} else if(event.event == SubmenuIndexRead) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
return true;
} else if(event.event == SubmenuIndexSaved) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
return true;
} else if(event.event == SubmenuIndexAddManualy) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
return true;
} else if(event.event == SubmenuIndexFrequencyAnalyzer) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexFrequencyAnalyzer);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneFrequencyAnalyzer);
return true;
} else if(event.event == SubmenuIndexTest) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
return true;
}
}
return false;
}
void subghz_scene_start_on_exit(void* context) {
SubGhz* subghz = context;
submenu_clean(subghz->submenu);
}