mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
374 lines
12 KiB
C
374 lines
12 KiB
C
#include <stdlib.h>
|
|
|
|
#include <FlappyBird_icons.h>
|
|
#include <furi.h>
|
|
#include <gui/gui.h>
|
|
#include <gui/icon_animation_i.h>
|
|
#include <input/input.h>
|
|
#include <dolphin/dolphin.h>
|
|
|
|
#define TAG "Flappy"
|
|
#define DEBUG false
|
|
|
|
#define FLAPPY_BIRD_HEIGHT 15
|
|
#define FLAPPY_BIRD_WIDTH 10
|
|
|
|
#define FLAPPY_PILAR_MAX 6
|
|
#define FLAPPY_PILAR_DIST 35
|
|
|
|
#define FLAPPY_GAB_HEIGHT 25
|
|
#define FLAPPY_GAB_WIDTH 10
|
|
|
|
#define FLAPPY_GRAVITY_JUMP -1.1
|
|
#define FLAPPY_GRAVITY_TICK 0.15
|
|
|
|
#define FLIPPER_LCD_WIDTH 128
|
|
#define FLIPPER_LCD_HEIGHT 64
|
|
|
|
typedef enum {
|
|
EventTypeTick,
|
|
EventTypeKey,
|
|
} EventType;
|
|
|
|
typedef struct {
|
|
int x;
|
|
int y;
|
|
} POINT;
|
|
|
|
typedef struct {
|
|
float gravity;
|
|
POINT point;
|
|
IconAnimation* sprite;
|
|
} BIRD;
|
|
|
|
typedef struct {
|
|
POINT point;
|
|
int height;
|
|
int visible;
|
|
bool passed;
|
|
} PILAR;
|
|
|
|
typedef enum {
|
|
GameStateLife,
|
|
GameStateGameOver,
|
|
} State;
|
|
|
|
typedef struct {
|
|
BIRD bird;
|
|
int points;
|
|
int pilars_count;
|
|
PILAR pilars[FLAPPY_PILAR_MAX];
|
|
bool debug;
|
|
State state;
|
|
FuriMutex* mutex;
|
|
} GameState;
|
|
|
|
typedef struct {
|
|
EventType type;
|
|
InputEvent input;
|
|
} GameEvent;
|
|
|
|
typedef enum {
|
|
DirectionUp,
|
|
DirectionRight,
|
|
DirectionDown,
|
|
DirectionLeft,
|
|
} Direction;
|
|
|
|
static void flappy_game_random_pilar(GameState* const game_state) {
|
|
PILAR pilar;
|
|
|
|
pilar.passed = false;
|
|
pilar.visible = 1;
|
|
pilar.height = random() % (FLIPPER_LCD_HEIGHT - FLAPPY_GAB_HEIGHT) + 1;
|
|
pilar.point.y = 0;
|
|
pilar.point.x = FLIPPER_LCD_WIDTH + FLAPPY_GAB_WIDTH + 1;
|
|
|
|
game_state->pilars_count++;
|
|
game_state->pilars[game_state->pilars_count % FLAPPY_PILAR_MAX] = pilar;
|
|
}
|
|
|
|
static void flappy_game_state_init(GameState* const game_state) {
|
|
BIRD bird;
|
|
bird.gravity = 0.0f;
|
|
bird.point.x = 15;
|
|
bird.point.y = 32;
|
|
bird.sprite = icon_animation_alloc(&A_bird);
|
|
|
|
game_state->debug = DEBUG;
|
|
game_state->bird = bird;
|
|
game_state->pilars_count = 0;
|
|
game_state->points = 0;
|
|
game_state->state = GameStateLife;
|
|
memset(game_state->pilars, 0, sizeof(game_state->pilars));
|
|
|
|
flappy_game_random_pilar(game_state);
|
|
}
|
|
|
|
static void flappy_game_state_free(GameState* const game_state) {
|
|
icon_animation_free(game_state->bird.sprite);
|
|
free(game_state);
|
|
}
|
|
|
|
static void flappy_game_tick(GameState* const game_state) {
|
|
if(game_state->state == GameStateLife) {
|
|
if(!game_state->debug) {
|
|
game_state->bird.gravity += FLAPPY_GRAVITY_TICK;
|
|
game_state->bird.point.y += game_state->bird.gravity;
|
|
}
|
|
|
|
// Checking the location of the last respawned pilar.
|
|
PILAR* pilar = &game_state->pilars[game_state->pilars_count % FLAPPY_PILAR_MAX];
|
|
if(pilar->point.x == (FLIPPER_LCD_WIDTH - FLAPPY_PILAR_DIST))
|
|
flappy_game_random_pilar(game_state);
|
|
|
|
// Updating the position/status of the pilars (visiblity, posotion, game points)
|
|
// | | | | |
|
|
// | | | | |
|
|
// |__| | |__|
|
|
// _____X | X_____
|
|
// | | | | | // [Pos + Width of pilar] >= [Bird Pos]
|
|
// |_____| | |_____|
|
|
// X <----> | X <->
|
|
// Bird Pos + Lenght of the bird] >= [Pilar]
|
|
for(int i = 0; i < FLAPPY_PILAR_MAX; i++) {
|
|
PILAR* pilar = &game_state->pilars[i];
|
|
if(pilar != NULL && pilar->visible && game_state->state == GameStateLife) {
|
|
pilar->point.x--;
|
|
if(game_state->bird.point.x >= pilar->point.x + FLAPPY_GAB_WIDTH &&
|
|
pilar->passed == false) {
|
|
pilar->passed = true;
|
|
game_state->points++;
|
|
}
|
|
if(pilar->point.x < -FLAPPY_GAB_WIDTH) pilar->visible = 0;
|
|
|
|
if(game_state->bird.point.y <= 0 - FLAPPY_BIRD_WIDTH) {
|
|
game_state->bird.point.y = 64;
|
|
}
|
|
|
|
if(game_state->bird.point.y > 64 - FLAPPY_BIRD_WIDTH) {
|
|
game_state->bird.point.y = FLIPPER_LCD_HEIGHT - FLAPPY_BIRD_WIDTH;
|
|
}
|
|
|
|
// Bird inbetween pipes
|
|
if((game_state->bird.point.x + FLAPPY_BIRD_HEIGHT >= pilar->point.x) &&
|
|
(game_state->bird.point.x <= pilar->point.x + FLAPPY_GAB_WIDTH)) {
|
|
// Bird below Bottom Pipe
|
|
if(game_state->bird.point.y + FLAPPY_BIRD_WIDTH - 2 >=
|
|
pilar->height + FLAPPY_GAB_HEIGHT) {
|
|
game_state->state = GameStateGameOver;
|
|
break;
|
|
}
|
|
|
|
// Bird above Upper Pipe
|
|
if(game_state->bird.point.y < pilar->height) {
|
|
game_state->state = GameStateGameOver;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void flappy_game_flap(GameState* const game_state) {
|
|
game_state->bird.gravity = FLAPPY_GRAVITY_JUMP;
|
|
}
|
|
|
|
static void flappy_game_render_callback(Canvas* const canvas, void* ctx) {
|
|
furi_assert(ctx);
|
|
const GameState* game_state = ctx;
|
|
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
|
|
|
|
canvas_draw_frame(canvas, 0, 0, 128, 64);
|
|
|
|
if(game_state->state == GameStateLife) {
|
|
// Pilars
|
|
for(int i = 0; i < FLAPPY_PILAR_MAX; i++) {
|
|
const PILAR* pilar = &game_state->pilars[i];
|
|
if(pilar != NULL && pilar->visible == 1) {
|
|
canvas_draw_frame(
|
|
canvas, pilar->point.x, pilar->point.y, FLAPPY_GAB_WIDTH, pilar->height);
|
|
|
|
canvas_draw_frame(
|
|
canvas, pilar->point.x + 1, pilar->point.y, FLAPPY_GAB_WIDTH, pilar->height);
|
|
|
|
canvas_draw_frame(
|
|
canvas,
|
|
pilar->point.x + 2,
|
|
pilar->point.y,
|
|
FLAPPY_GAB_WIDTH - 1,
|
|
pilar->height);
|
|
|
|
canvas_draw_frame(
|
|
canvas,
|
|
pilar->point.x,
|
|
pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
|
|
FLAPPY_GAB_WIDTH,
|
|
FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
|
|
|
|
canvas_draw_frame(
|
|
canvas,
|
|
pilar->point.x + 1,
|
|
pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
|
|
FLAPPY_GAB_WIDTH - 1,
|
|
FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
|
|
|
|
canvas_draw_frame(
|
|
canvas,
|
|
pilar->point.x + 2,
|
|
pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
|
|
FLAPPY_GAB_WIDTH - 1,
|
|
FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
|
|
}
|
|
}
|
|
|
|
// Switch animation
|
|
game_state->bird.sprite->frame = 1;
|
|
if(game_state->bird.gravity < -0.5)
|
|
game_state->bird.sprite->frame = 0;
|
|
else if(game_state->bird.gravity > 0.5)
|
|
game_state->bird.sprite->frame = 2;
|
|
|
|
canvas_draw_icon_animation(
|
|
canvas, game_state->bird.point.x, game_state->bird.point.y, game_state->bird.sprite);
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
|
char buffer[12];
|
|
snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
|
|
canvas_draw_str_aligned(canvas, 100, 12, AlignCenter, AlignBottom, buffer);
|
|
|
|
if(game_state->debug) {
|
|
char coordinates[20];
|
|
snprintf(coordinates, sizeof(coordinates), "Y: %u", game_state->bird.point.y);
|
|
canvas_draw_str_aligned(canvas, 1, 12, AlignCenter, AlignBottom, coordinates);
|
|
}
|
|
}
|
|
|
|
if(game_state->state == GameStateGameOver) {
|
|
// Screen is 128x64 px
|
|
canvas_set_color(canvas, ColorWhite);
|
|
canvas_draw_box(canvas, 34, 20, 62, 24);
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_frame(canvas, 34, 20, 62, 24);
|
|
|
|
canvas_set_font(canvas, FontPrimary);
|
|
canvas_draw_str(canvas, 37, 31, "Game Over");
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
|
char buffer[12];
|
|
snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
|
|
canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
|
|
}
|
|
|
|
furi_mutex_release(game_state->mutex);
|
|
}
|
|
|
|
static void flappy_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
}
|
|
|
|
static void flappy_game_update_timer_callback(FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeTick};
|
|
furi_message_queue_put(event_queue, &event, 0);
|
|
}
|
|
|
|
int32_t flappy_game_app(void* p) {
|
|
UNUSED(p);
|
|
int32_t return_code = 0;
|
|
|
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
|
|
|
|
GameState* game_state = malloc(sizeof(GameState));
|
|
flappy_game_state_init(game_state);
|
|
|
|
game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
if(!game_state->mutex) {
|
|
FURI_LOG_E(TAG, "cannot create mutex\r\n");
|
|
return_code = 255;
|
|
goto free_and_exit;
|
|
}
|
|
|
|
// Set system callbacks
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, flappy_game_render_callback, game_state);
|
|
view_port_input_callback_set(view_port, flappy_game_input_callback, event_queue);
|
|
|
|
FuriTimer* timer =
|
|
furi_timer_alloc(flappy_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
|
|
|
|
// Open GUI and register view_port
|
|
Gui* gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
// Call dolphin deed on game start
|
|
DOLPHIN_DEED(DolphinDeedPluginGameStart);
|
|
|
|
GameEvent event;
|
|
for(bool processing = true; processing;) {
|
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
|
|
|
|
if(event_status == FuriStatusOk) {
|
|
// press events
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypePress) {
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
if(game_state->state == GameStateLife) {
|
|
flappy_game_flap(game_state);
|
|
}
|
|
|
|
break;
|
|
case InputKeyDown:
|
|
break;
|
|
case InputKeyRight:
|
|
break;
|
|
case InputKeyLeft:
|
|
break;
|
|
case InputKeyOk:
|
|
if(game_state->state == GameStateGameOver) {
|
|
flappy_game_state_init(game_state);
|
|
}
|
|
|
|
if(game_state->state == GameStateLife) {
|
|
flappy_game_flap(game_state);
|
|
}
|
|
|
|
break;
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else if(event.type == EventTypeTick) {
|
|
flappy_game_tick(game_state);
|
|
}
|
|
}
|
|
|
|
view_port_update(view_port);
|
|
furi_mutex_release(game_state->mutex);
|
|
}
|
|
|
|
furi_timer_free(timer);
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close(RECORD_GUI);
|
|
view_port_free(view_port);
|
|
furi_mutex_free(game_state->mutex);
|
|
|
|
free_and_exit:
|
|
flappy_game_state_free(game_state);
|
|
furi_message_queue_free(event_queue);
|
|
|
|
return return_code;
|
|
}
|