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https://github.com/DarkFlippers/unleashed-firmware
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7e0849b44e
* View: Coalesce view model allocations * SceneManager: Coalesce AppScene allocations * BufferStream: Coalesce Buffer allocations * ProtocolDict: Coalesce dict allocations * DigitalSignal: Coalesce buffer allocations Co-authored-by: あく <alleteam@gmail.com>
56 lines
1.2 KiB
C
56 lines
1.2 KiB
C
/**
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* @file view_i.h
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* GUI: internal View API
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*/
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#pragma once
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#include "view.h"
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#include <furi.h>
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typedef struct {
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FuriMutex* mutex;
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uint8_t data[];
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} ViewModelLocking;
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struct View {
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ViewDrawCallback draw_callback;
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ViewInputCallback input_callback;
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ViewCustomCallback custom_callback;
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ViewModelType model_type;
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ViewNavigationCallback previous_callback;
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ViewCallback enter_callback;
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ViewCallback exit_callback;
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ViewOrientation orientation;
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ViewUpdateCallback update_callback;
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void* update_callback_context;
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void* model;
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void* context;
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};
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/** IconAnimation tie callback */
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void view_icon_animation_callback(IconAnimation* instance, void* context);
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/** Unlock model */
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void view_unlock_model(View* view);
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/** Draw Callback for View dispatcher */
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void view_draw(View* view, Canvas* canvas);
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/** Input Callback for View dispatcher */
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bool view_input(View* view, InputEvent* event);
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/** Custom Callback for View dispatcher */
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bool view_custom(View* view, uint32_t event);
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/** Previous Callback for View dispatcher */
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uint32_t view_previous(View* view);
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/** Enter Callback for View dispatcher */
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void view_enter(View* view);
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/** Exit Callback for View dispatcher */
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void view_exit(View* view);
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