unleashed-firmware/applications/gui/modules/dialog.c
あく 2d09b8e318
[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
2021-02-10 12:06:29 +03:00

128 lines
3.4 KiB
C

#include "dialog.h"
#include <gui/elements.h>
#include <furi.h>
struct Dialog {
View* view;
void* context;
DialogResultCallback callback;
};
typedef struct {
const char* header_text;
const char* text;
const char* left_text;
const char* right_text;
} DialogModel;
static void dialog_view_draw_callback(Canvas* canvas, void* _model) {
DialogModel* model = _model;
uint8_t canvas_center = canvas_width(canvas) / 2;
// Prepare canvas
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
// Draw header
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(
canvas, canvas_center, 17, AlignCenter, AlignBottom, model->header_text);
// Draw text
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(
canvas, canvas_center, 32, AlignCenter, AlignCenter, model->text);
// Draw buttons
elements_button_left(canvas, model->left_text);
elements_button_right(canvas, model->right_text);
}
static bool dialog_view_input_callback(InputEvent* event, void* context) {
Dialog* dialog = context;
bool consumed = false;
// Process key presses only
if(event->type == InputTypeShort && dialog->callback) {
if(event->key == InputKeyLeft) {
dialog->callback(DialogResultLeft, dialog->context);
consumed = true;
} else if(event->key == InputKeyRight) {
dialog->callback(DialogResultRight, dialog->context);
consumed = true;
}
}
return consumed;
}
Dialog* dialog_alloc() {
Dialog* dialog = furi_alloc(sizeof(Dialog));
dialog->view = view_alloc();
view_set_context(dialog->view, dialog);
view_allocate_model(dialog->view, ViewModelTypeLockFree, sizeof(DialogModel));
view_set_draw_callback(dialog->view, dialog_view_draw_callback);
view_set_input_callback(dialog->view, dialog_view_input_callback);
return dialog;
}
void dialog_free(Dialog* dialog) {
furi_assert(dialog);
view_free(dialog->view);
free(dialog);
}
View* dialog_get_view(Dialog* dialog) {
furi_assert(dialog);
return dialog->view;
}
void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback) {
furi_assert(dialog);
dialog->callback = callback;
}
void dialog_set_context(Dialog* dialog, void* context) {
furi_assert(dialog);
dialog->context = context;
}
void dialog_set_header_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) {
model->header_text = text;
return true;
});
}
void dialog_set_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) {
model->text = text;
return true;
});
}
void dialog_set_left_button_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) {
model->left_text = text;
return true;
});
}
void dialog_set_right_button_text(Dialog* dialog, const char* text) {
furi_assert(dialog);
furi_assert(text);
with_view_model(
dialog->view, (DialogModel * model) {
model->right_text = text;
return true;
});
}