mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
429 lines
13 KiB
C
429 lines
13 KiB
C
#include "gui_i.h"
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static void gui_rotate_buttons(InputEvent* event) {
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switch(event->key) {
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case InputKeyUp:
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event->key = InputKeyRight;
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break;
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case InputKeyDown:
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event->key = InputKeyLeft;
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break;
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case InputKeyRight:
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event->key = InputKeyDown;
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break;
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case InputKeyLeft:
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event->key = InputKeyUp;
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break;
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default:
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break;
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}
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}
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static void gui_setup_fs_orientation(const ViewPort* view_port, Canvas* canvas) {
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ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
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CanvasOrientation canvas_orientation = canvas_get_orientation(canvas);
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if(view_port_orientation == ViewPortOrientationHorizontal) {
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canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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if(canvas_orientation != CanvasOrientationHorizontal) {
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canvas_set_orientation(canvas, CanvasOrientationHorizontal);
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}
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} else if(view_port_orientation == ViewPortOrientationVertical) {
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canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_HEIGHT, GUI_DISPLAY_WIDTH);
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if(canvas_orientation != CanvasOrientationVertical) {
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canvas_set_orientation(canvas, CanvasOrientationVertical);
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}
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}
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}
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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// Iterating backward
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ViewPortArray_it_t it;
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ViewPortArray_it_last(it, array);
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while(!ViewPortArray_end_p(it)) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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return view_port;
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}
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ViewPortArray_previous(it);
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}
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return NULL;
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}
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void gui_update(Gui* gui) {
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furi_assert(gui);
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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}
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void gui_input_events_callback(const void* value, void* ctx) {
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furi_assert(value);
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furi_assert(ctx);
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Gui* gui = ctx;
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osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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}
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// Only Fullscreen supports vertical display for now
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bool gui_redraw_fs(Gui* gui) {
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(view_port) {
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gui_setup_fs_orientation(view_port, gui->canvas);
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view_port_draw(view_port, gui->canvas);
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return true;
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} else {
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return false;
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}
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}
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void gui_redraw_status_bar(Gui* gui) {
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ViewPortArray_it_t it;
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uint8_t x;
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uint8_t x_used = 0;
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uint8_t width;
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ViewPort* view_port;
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(
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gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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canvas_draw_icon_name(gui->canvas, 0, 0, I_Background_128x11);
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// Right side
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x = GUI_DISPLAY_WIDTH;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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x -= (width + 2);
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canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_draw_box(gui->canvas, 1, 0, 1, 12);
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canvas_draw_box(gui->canvas, 0, 1, 1, 11);
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canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
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canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
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canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_dot(gui->canvas, width + 4, 0);
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canvas_draw_dot(gui->canvas, width + 4, 12);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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}
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ViewPortArray_next(it);
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}
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// Left side
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x = 0;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
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canvas_set_color(gui->canvas, ColorBlack);
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if(x == 0) { // Frame start
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canvas_draw_box(gui->canvas, 1, 0, 1, 12);
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canvas_draw_box(gui->canvas, 0, 1, 1, 11);
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}
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canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
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canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
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canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_dot(gui->canvas, width + 4, 0);
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canvas_draw_dot(gui->canvas, width + 4, 12);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_frame_set(
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gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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x += (width + 2);
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}
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ViewPortArray_next(it);
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}
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}
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bool gui_redraw_normal(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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}
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return false;
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}
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bool gui_redraw_none(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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}
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return false;
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}
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void gui_redraw(Gui* gui) {
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furi_assert(gui);
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gui_lock(gui);
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canvas_reset(gui->canvas);
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_normal(gui)) {
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gui_redraw_none(gui);
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}
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gui_redraw_status_bar(gui);
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}
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canvas_commit(gui->canvas);
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if(gui->canvas_callback) {
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gui->canvas_callback(
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canvas_get_buffer(gui->canvas),
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canvas_get_buffer_size(gui->canvas),
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gui->canvas_callback_context);
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}
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gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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furi_assert(gui);
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furi_assert(input_event);
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gui_lock(gui);
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ViewPort* view_port;
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view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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if(view_port) {
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if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
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gui_rotate_buttons(input_event);
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}
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view_port_input(view_port, input_event);
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}
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gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
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furi_assert(data);
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furi_assert(size == 1024);
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furi_assert(context);
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Gui* gui = context;
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uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
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cli_write(gui->cli, magic, sizeof(magic));
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cli_write(gui->cli, data, size);
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}
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void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
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furi_assert(context);
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Gui* gui = context;
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gui_set_framebuffer_callback_context(gui, gui);
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gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
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gui_redraw(gui);
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cli_getc(gui->cli);
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gui_set_framebuffer_callback(gui, NULL);
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gui_set_framebuffer_callback_context(gui, NULL);
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}
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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furi_assert(gui);
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furi_assert(view_port);
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furi_check(layer < GuiLayerMAX);
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// Only fullscreen supports Vertical orientation for now
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furi_assert(
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(layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
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gui_lock(gui);
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// Verify that view port is not yet added
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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furi_assert(*ViewPortArray_ref(it) != view_port);
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ViewPortArray_next(it);
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}
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}
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// Add view port and link with gui
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ViewPortArray_push_back(gui->layers[layer], view_port);
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view_port_gui_set(view_port, gui);
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gui_unlock(gui);
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gui_update(gui);
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}
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void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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view_port_gui_set(view_port, NULL);
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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gui_unlock(gui);
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}
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void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_back(gui->layers[layer], view_port);
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gui_unlock(gui);
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}
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void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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gui_unlock(gui);
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}
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void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
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furi_assert(gui);
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gui->canvas_callback = callback;
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}
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void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
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furi_assert(gui);
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gui->canvas_callback_context = context;
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}
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Gui* gui_alloc() {
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Gui* gui = furi_alloc(sizeof(Gui));
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// Thread ID
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gui->thread = osThreadGetId();
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// Allocate mutex
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gui->mutex = osMutexNew(NULL);
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furi_check(gui->mutex);
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// Layers
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_init(gui->layers[i]);
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}
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// Drawing canvas
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gui->canvas = canvas_init();
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// Input
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gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
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gui->input_events = furi_record_open("input_events");
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furi_check(gui->input_events);
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subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
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// Cli
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gui->cli = furi_record_open("cli");
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cli_add_command(gui->cli, "screen_stream", gui_cli_screen_stream, gui);
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return gui;
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}
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int32_t gui_task(void* p) {
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Gui* gui = gui_alloc();
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furi_record_create("gui", gui);
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while(1) {
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uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
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// Process and dispatch input
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if(flags & GUI_THREAD_FLAG_INPUT) {
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// Process till queue become empty
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InputEvent input_event;
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while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
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gui_input(gui, &input_event);
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}
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}
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// Process and dispatch draw call
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if(flags & GUI_THREAD_FLAG_DRAW) {
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// Clear flags that arrived on input step
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osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
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gui_redraw(gui);
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}
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}
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return 0;
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}
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