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https://github.com/DarkFlippers/unleashed-firmware
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779d319069
* RFID and iButton gui update * Grammar nazi: readed -> read * Grammar nazi pt.2: writed -> written Co-authored-by: あく <alleteam@gmail.com>
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
#include "lfrfid_app_scene_retry_confirm.h"
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#include "../view/elements/button_element.h"
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#include "../view/elements/icon_element.h"
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#include "../view/elements/string_element.h"
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void LfRfidAppSceneRetryConfirm::on_enter(LfRfidApp* app, bool need_restore) {
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auto container = app->view_controller.get<ContainerVM>();
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auto button = container->add<ButtonElement>();
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button->set_type(ButtonElement::Type::Left, "Exit");
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button->set_callback(app, LfRfidAppSceneRetryConfirm::exit_callback);
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button = container->add<ButtonElement>();
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button->set_type(ButtonElement::Type::Right, "Stay");
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button->set_callback(app, LfRfidAppSceneRetryConfirm::stay_callback);
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auto line_1 = container->add<StringElement>();
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auto line_2 = container->add<StringElement>();
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line_1->set_text("Return to reading?", 64, 19, 128 - 2, AlignCenter, AlignBottom, FontPrimary);
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line_2->set_text(
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"All unsaved data will be lost", 64, 29, 0, AlignCenter, AlignBottom, FontSecondary);
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app->view_controller.switch_to<ContainerVM>();
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}
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bool LfRfidAppSceneRetryConfirm::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Next) {
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app->scene_controller.search_and_switch_to_previous_scene({LfRfidApp::SceneType::Read});
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consumed = true;
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} else if(event->type == LfRfidApp::EventType::Stay) {
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app->scene_controller.switch_to_previous_scene();
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consumed = true;
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} else if(event->type == LfRfidApp::EventType::Back) {
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consumed = true;
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}
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return consumed;
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}
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void LfRfidAppSceneRetryConfirm::on_exit(LfRfidApp* app) {
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app->view_controller.get<ContainerVM>()->clean();
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}
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void LfRfidAppSceneRetryConfirm::exit_callback(void* context) {
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LfRfidApp* app = static_cast<LfRfidApp*>(context);
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Next;
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app->view_controller.send_event(&event);
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}
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void LfRfidAppSceneRetryConfirm::stay_callback(void* context) {
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LfRfidApp* app = static_cast<LfRfidApp*>(context);
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Stay;
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app->view_controller.send_event(&event);
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}
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