unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_retry_confirm.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

51 lines
1.8 KiB
C

#include "../ibutton_i.h"
static void ibutton_scene_retry_confirm_widget_callback(
GuiButtonType result,
InputType type,
void* context) {
iButton* ibutton = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
}
void ibutton_scene_retry_confirm_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
widget_add_button_element(
widget, GuiButtonTypeLeft, "Exit", ibutton_scene_retry_confirm_widget_callback, ibutton);
widget_add_button_element(
widget, GuiButtonTypeRight, "Stay", ibutton_scene_retry_confirm_widget_callback, ibutton);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
widget_add_string_element(
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
}
bool ibutton_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true; // Ignore Back button presses
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeLeft) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneRead);
} else if(event.event == GuiButtonTypeRight) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void ibutton_scene_retry_confirm_on_exit(void* context) {
iButton* ibutton = context;
widget_reset(ibutton->widget);
}