mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 08:43:10 +00:00
73 lines
2.7 KiB
C
73 lines
2.7 KiB
C
#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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static void ibutton_scene_read_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventWorkerRead);
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}
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void ibutton_scene_read_on_enter(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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iButtonKey* key = ibutton->key;
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iButtonWorker* worker = ibutton->key_worker;
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popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
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popup_set_text(popup, "Waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
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ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
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ibutton_worker_read_start(worker, key);
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ibutton_notification_message(ibutton, iButtonNotificationMessageReadStart);
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}
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bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventWorkerRead) {
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bool success = false;
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iButtonKey* key = ibutton->key;
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if(ibutton_key_get_type(key) == iButtonKeyDS1990) {
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if(!ibutton_key_dallas_crc_is_valid(key)) {
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scene_manager_next_scene(scene_manager, iButtonSceneReadCRCError);
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} else if(!ibutton_key_dallas_is_1990_key(key)) {
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scene_manager_next_scene(scene_manager, iButtonSceneReadNotKeyError);
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} else {
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success = true;
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}
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} else {
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success = true;
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}
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if(success) {
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ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
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scene_manager_next_scene(scene_manager, iButtonSceneReadSuccess);
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DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
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}
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}
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}
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return consumed;
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}
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void ibutton_scene_read_on_exit(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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ibutton_worker_stop(ibutton->key_worker);
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
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}
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