unleashed-firmware/applications/loader/loader.h
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

49 lines
1 KiB
C

#pragma once
#include <furi/pubsub.h>
#include <stdbool.h>
typedef struct Loader Loader;
typedef enum {
LoaderStatusOk,
LoaderStatusErrorAppStarted,
LoaderStatusErrorUnknownApp,
LoaderStatusErrorInternal,
} LoaderStatus;
typedef enum {
LoaderEventTypeApplicationStarted,
LoaderEventTypeApplicationStopped
} LoaderEventType;
typedef struct {
LoaderEventType type;
} LoaderEvent;
/** Start application
* @param name - application name
* @param args - application arguments
* @retval true on success
*/
LoaderStatus loader_start(Loader* instance, const char* name, const char* args);
/** Lock application start
* @retval true on success
*/
bool loader_lock(Loader* instance);
/** Unlock application start */
void loader_unlock(Loader* instance);
/** Get loader lock status */
bool loader_is_locked(Loader* instance);
/** Show primary loader */
void loader_show_menu();
/** Show primary loader */
void loader_update_menu();
/** Show primary loader */
FuriPubSub* loader_get_pubsub(Loader* instance);