unleashed-firmware/applications/examples/example_images/example_images.c
hedger eb4ff3c0fd
[FL-2832] fbt: more fixes & improvements (#1854)
* github: bundling debug folder with scripts; docs: fixes & updates; fbt: added FAP_EXAMPLES variable to enable building example apps. Disabled by default. fbt: added TERM to list of proxied environment variables
* fbt: better help output; disabled implicit_deps_unchanged; added color to import validator reports
* fbt: moved debug configuration to separate tool
* fbt: proper dependency tracker for SDK source file; renamed linker script for external apps
* fbt: fixed debug elf path
* fbt: packaging sdk archive
* scripts: fixed sconsdist.py
* fbt: reworked sdk packing; docs: updates
* docs: info on cli target; linter fixes
* fbt: moved main code to scripts folder
* scripts: packing update into .tgz
* fbt, scripts: reworked copro_dist to build .tgz
* scripts: fixed naming for archived updater package
* Scripts: fix ぐるぐる回る

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-13 01:12:05 +09:00

81 lines
2.3 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <input/input.h>
/* Magic happens here -- this file is generated by fbt.
* Just set fap_icon_assets in application.fam and #include {APPID}_icons.h */
#include "example_images_icons.h"
typedef struct {
uint8_t x, y;
} ImagePosition;
static ImagePosition image_position = {.x = 0, .y = 0};
// Screen is 128x64 px
static void app_draw_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
canvas_clear(canvas);
canvas_draw_icon(canvas, image_position.x % 128, image_position.y % 64, &I_dolphin_71x25);
}
static void app_input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
}
int32_t example_images_main(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
// Configure view port
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, app_draw_callback, view_port);
view_port_input_callback_set(view_port, app_input_callback, event_queue);
// Register view port in GUI
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
InputEvent event;
bool running = true;
while(running) {
if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) {
switch(event.key) {
case InputKeyLeft:
image_position.x -= 2;
break;
case InputKeyRight:
image_position.x += 2;
break;
case InputKeyUp:
image_position.y -= 2;
break;
case InputKeyDown:
image_position.y += 2;
break;
default:
running = false;
break;
}
}
}
view_port_update(view_port);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_record_close(RECORD_GUI);
return 0;
}