mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
877c5c8122
* Ibutton, Infrared, LfRFID GUI fixes * Loading screens update Co-authored-by: あく <alleteam@gmail.com>
94 lines
2.8 KiB
C
94 lines
2.8 KiB
C
#include <stdint.h>
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#include <furi.h>
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#include <assets_icons.h>
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#include <gui/icon_animation.h>
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#include <gui/elements.h>
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#include <gui/canvas.h>
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#include <gui/view.h>
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#include <input/input.h>
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#include "loading.h"
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struct Loading {
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View* view;
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};
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typedef struct {
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IconAnimation* icon;
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} LoadingModel;
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static void loading_draw_callback(Canvas* canvas, void* _model) {
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LoadingModel* model = (LoadingModel*)_model;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, 0, 0, canvas_width(canvas), canvas_height(canvas));
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canvas_set_color(canvas, ColorBlack);
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uint8_t x = canvas_width(canvas) / 2 - 24 / 2;
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uint8_t y = canvas_height(canvas) / 2 - 24 / 2;
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canvas_draw_icon(canvas, x, y, &A_Loading_24);
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canvas_draw_icon_animation(canvas, x, y, model->icon);
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}
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static bool loading_input_callback(InputEvent* event, void* context) {
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UNUSED(event);
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furi_assert(context);
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return true;
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}
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static void loading_enter_callback(void* context) {
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furi_assert(context);
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Loading* instance = context;
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LoadingModel* model = view_get_model(instance->view);
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/* using Loading View in conjunction with several
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* Stack View obligates to reassign
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* Update callback, as it can be rewritten
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*/
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view_tie_icon_animation(instance->view, model->icon);
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icon_animation_start(model->icon);
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view_commit_model(instance->view, false);
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}
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static void loading_exit_callback(void* context) {
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furi_assert(context);
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Loading* instance = context;
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LoadingModel* model = view_get_model(instance->view);
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icon_animation_stop(model->icon);
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view_commit_model(instance->view, false);
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}
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Loading* loading_alloc(void) {
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Loading* instance = malloc(sizeof(Loading));
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instance->view = view_alloc();
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view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(LoadingModel));
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LoadingModel* model = view_get_model(instance->view);
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model->icon = icon_animation_alloc(&A_Loading_24);
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view_tie_icon_animation(instance->view, model->icon);
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view_commit_model(instance->view, false);
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view_set_context(instance->view, instance);
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view_set_draw_callback(instance->view, loading_draw_callback);
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view_set_input_callback(instance->view, loading_input_callback);
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view_set_enter_callback(instance->view, loading_enter_callback);
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view_set_exit_callback(instance->view, loading_exit_callback);
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return instance;
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}
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void loading_free(Loading* instance) {
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LoadingModel* model = view_get_model(instance->view);
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icon_animation_free(model->icon);
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view_commit_model(instance->view, false);
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furi_assert(instance);
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view_free(instance->view);
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free(instance);
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}
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View* loading_get_view(Loading* instance) {
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furi_assert(instance);
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furi_assert(instance->view);
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return instance->view;
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}
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