mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
c40e8811d6
* nfc: change read scene views * nfc: rework return after save success * nfc: add fallback to read UID of unrecognized iso14443-3 * nfc: show mifare desfire on read success * nfc: add restore original confirm scene * nfc: fix icon name * nfc: clear 6 bit in SAK to emulate 14443-4 uids * nfc: don't change original sak
111 lines
4.4 KiB
C
111 lines
4.4 KiB
C
#include "../nfc_i.h"
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#include <dolphin/dolphin.h>
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typedef enum {
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NfcSceneReadStateIdle,
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NfcSceneReadStateDetecting,
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NfcSceneReadStateReading,
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} NfcSceneReadState;
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bool nfc_scene_read_worker_callback(NfcWorkerEvent event, void* context) {
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Nfc* nfc = context;
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bool consumed = false;
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if(event == NfcWorkerEventReadMfClassicLoadKeyCache) {
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consumed = nfc_device_load_key_cache(nfc->dev);
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} else {
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view_dispatcher_send_custom_event(nfc->view_dispatcher, event);
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consumed = true;
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}
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return consumed;
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}
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void nfc_scene_read_set_state(Nfc* nfc, NfcSceneReadState state) {
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uint32_t curr_state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneRead);
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if(curr_state != state) {
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if(state == NfcSceneReadStateDetecting) {
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popup_reset(nfc->popup);
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popup_set_text(
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nfc->popup, "Apply card to\nFlipper's back", 97, 24, AlignCenter, AlignTop);
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popup_set_icon(nfc->popup, 0, 8, &I_NFC_manual);
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} else if(state == NfcSceneReadStateReading) {
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popup_reset(nfc->popup);
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popup_set_header(
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nfc->popup, "Reading card\nDon't move...", 85, 24, AlignCenter, AlignTop);
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popup_set_icon(nfc->popup, 12, 23, &A_Loading_24);
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}
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scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, state);
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}
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}
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void nfc_scene_read_on_enter(void* context) {
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Nfc* nfc = context;
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DOLPHIN_DEED(DolphinDeedNfcRead);
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nfc_device_clear(nfc->dev);
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// Setup view
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nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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// Start worker
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nfc_worker_start(
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nfc->worker, NfcWorkerStateRead, &nfc->dev->dev_data, nfc_scene_read_worker_callback, nfc);
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nfc_blink_start(nfc);
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}
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bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if((event.event == NfcWorkerEventReadUidNfcB) ||
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(event.event == NfcWorkerEventReadUidNfcF) ||
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(event.event == NfcWorkerEventReadUidNfcV) ||
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(event.event == NfcWorkerEventReadUidNfcA)) {
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notification_message(nfc->notifications, &sequence_success);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
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consumed = true;
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} else if(event.event == NfcWorkerEventReadMfUltralight) {
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notification_message(nfc->notifications, &sequence_success);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightReadSuccess);
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consumed = true;
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} else if(event.event == NfcWorkerEventReadMfClassicDone) {
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notification_message(nfc->notifications, &sequence_success);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicReadSuccess);
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consumed = true;
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} else if(event.event == NfcWorkerEventReadMfDesfire) {
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notification_message(nfc->notifications, &sequence_success);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneMfDesfireReadSuccess);
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consumed = true;
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} else if(event.event == NfcWorkerEventReadBankCard) {
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notification_message(nfc->notifications, &sequence_success);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneEmvReadSuccess);
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consumed = true;
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} else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) {
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if(mf_classic_dict_check_presence(MfClassicDictTypeFlipper)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack);
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} else {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound);
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}
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consumed = true;
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} else if(event.event == NfcWorkerEventCardDetected) {
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nfc_scene_read_set_state(nfc, NfcSceneReadStateReading);
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consumed = true;
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} else if(event.event == NfcWorkerEventNoCardDetected) {
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nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
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consumed = true;
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}
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}
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return consumed;
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}
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void nfc_scene_read_on_exit(void* context) {
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Nfc* nfc = context;
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// Stop worker
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nfc_worker_stop(nfc->worker);
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// Clear view
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popup_reset(nfc->popup);
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scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, NfcSceneReadStateIdle);
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nfc_blink_stop(nfc);
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}
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