unleashed-firmware/applications/nfc/scenes/nfc_scene_read.c
gornekich c40e8811d6
[FL-2701], [FL-2702], [FL-2699] NFC fixes (#1478)
* nfc: change read scene views
* nfc: rework return after save success
* nfc: add fallback to read UID of unrecognized iso14443-3
* nfc: show mifare desfire on read success
* nfc: add restore original confirm scene
* nfc: fix icon name
* nfc: clear 6 bit in SAK to emulate 14443-4 uids
* nfc: don't change original sak
2022-07-28 21:34:28 +09:00

111 lines
4.4 KiB
C

#include "../nfc_i.h"
#include <dolphin/dolphin.h>
typedef enum {
NfcSceneReadStateIdle,
NfcSceneReadStateDetecting,
NfcSceneReadStateReading,
} NfcSceneReadState;
bool nfc_scene_read_worker_callback(NfcWorkerEvent event, void* context) {
Nfc* nfc = context;
bool consumed = false;
if(event == NfcWorkerEventReadMfClassicLoadKeyCache) {
consumed = nfc_device_load_key_cache(nfc->dev);
} else {
view_dispatcher_send_custom_event(nfc->view_dispatcher, event);
consumed = true;
}
return consumed;
}
void nfc_scene_read_set_state(Nfc* nfc, NfcSceneReadState state) {
uint32_t curr_state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneRead);
if(curr_state != state) {
if(state == NfcSceneReadStateDetecting) {
popup_reset(nfc->popup);
popup_set_text(
nfc->popup, "Apply card to\nFlipper's back", 97, 24, AlignCenter, AlignTop);
popup_set_icon(nfc->popup, 0, 8, &I_NFC_manual);
} else if(state == NfcSceneReadStateReading) {
popup_reset(nfc->popup);
popup_set_header(
nfc->popup, "Reading card\nDon't move...", 85, 24, AlignCenter, AlignTop);
popup_set_icon(nfc->popup, 12, 23, &A_Loading_24);
}
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, state);
}
}
void nfc_scene_read_on_enter(void* context) {
Nfc* nfc = context;
DOLPHIN_DEED(DolphinDeedNfcRead);
nfc_device_clear(nfc->dev);
// Setup view
nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
// Start worker
nfc_worker_start(
nfc->worker, NfcWorkerStateRead, &nfc->dev->dev_data, nfc_scene_read_worker_callback, nfc);
nfc_blink_start(nfc);
}
bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if((event.event == NfcWorkerEventReadUidNfcB) ||
(event.event == NfcWorkerEventReadUidNfcF) ||
(event.event == NfcWorkerEventReadUidNfcV) ||
(event.event == NfcWorkerEventReadUidNfcA)) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfUltralight) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfClassicDone) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfDesfire) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfDesfireReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadBankCard) {
notification_message(nfc->notifications, &sequence_success);
scene_manager_next_scene(nfc->scene_manager, NfcSceneEmvReadSuccess);
consumed = true;
} else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) {
if(mf_classic_dict_check_presence(MfClassicDictTypeFlipper)) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack);
} else {
scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound);
}
consumed = true;
} else if(event.event == NfcWorkerEventCardDetected) {
nfc_scene_read_set_state(nfc, NfcSceneReadStateReading);
consumed = true;
} else if(event.event == NfcWorkerEventNoCardDetected) {
nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
consumed = true;
}
}
return consumed;
}
void nfc_scene_read_on_exit(void* context) {
Nfc* nfc = context;
// Stop worker
nfc_worker_stop(nfc->worker);
// Clear view
popup_reset(nfc->popup);
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, NfcSceneReadStateIdle);
nfc_blink_stop(nfc);
}