unleashed-firmware/applications/infrared/scenes/infrared_scene.c
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

30 lines
1 KiB
C

#include "infrared_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const infrared_on_enter_handlers[])(void*) = {
#include "infrared_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const infrared_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "infrared_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const infrared_on_exit_handlers[])(void* context) = {
#include "infrared_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers infrared_scene_handlers = {
.on_enter_handlers = infrared_on_enter_handlers,
.on_event_handlers = infrared_on_event_handlers,
.on_exit_handlers = infrared_on_exit_handlers,
.scene_num = InfraredSceneNum,
};