unleashed-firmware/applications/nfc/scenes/nfc_scene_save_success.c
gornekich 49af516ec7
[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene
* nfc: change mifare ultralight data structure
* mifare_ultralight: add more commands
* nfc: add emulate mifare ul scene
* nfc: rework data structures, remove debug scenes and views
* nfc: add read emv scenes
* nfc: mifare emulation wip
* nfc cli: increase detecting time
* nfc: save nfc files with new format
* nfc: store Mifare Ultralight
* nfc: start loading mifare ultralight
* nfc: add delete scenes
* nfc: add edit UID and name
* nfc: finish parsing uid and mifare ul data
* nfc: delete success fix
* gui_widget: introduce GuiWidget
* gui_widget: add string element
* gui_widget: add button element
* gui_widget: move free elements into gui_widget
* nfc: rework info scene with GuiWidget
* nfc: rework device info scene
* nfc: rework delete scene gui
* nfc: add compatible script support
* nfc: rework emv reading scenes
* nfc: rework bank card save
* nfc: add bank card custom view
* gui_widget: add icon element
* nfc: add icon to bank card
* nfc: start worker after switching view

Co-authored-by: あく <alleteam@gmail.com>
2021-07-22 09:05:07 +03:00

47 lines
1.5 KiB
C
Executable file

#include "../nfc_i.h"
#define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
}
const void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
Popup* popup = nfc->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
}
const bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = (Nfc*)context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
return scene_manager_search_previous_scene(nfc->scene_manager, NfcSceneStart);
}
}
return false;
}
const void nfc_scene_save_success_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
Popup* popup = nfc->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
popup_set_timeout(popup, 0);
popup_disable_timeout(popup);
}