mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 19:23:09 +00:00
49af516ec7
* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
72 lines
1.7 KiB
C
Executable file
72 lines
1.7 KiB
C
Executable file
#include "gui_element_i.h"
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#include "gui_element_string.h"
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#include "gui_widget.h"
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#include <m-string.h>
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typedef struct {
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uint8_t x;
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uint8_t y;
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Align horizontal;
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Align vertical;
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Font font;
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string_t text;
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} GuiStringModel;
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static void gui_string_draw(Canvas* canvas, GuiElement* element) {
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furi_assert(canvas);
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furi_assert(element);
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GuiStringModel* model = element->model;
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if(string_size(model->text)) {
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canvas_set_font(canvas, model->font);
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canvas_draw_str_aligned(
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canvas,
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model->x,
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model->y,
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model->horizontal,
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model->vertical,
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string_get_cstr(model->text));
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}
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}
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static void gui_string_free(GuiElement* gui_string) {
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furi_assert(gui_string);
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GuiStringModel* model = gui_string->model;
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if(gui_string->parent != NULL) {
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// TODO deattach element
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}
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string_clear(model->text);
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free(gui_string->model);
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free(gui_string);
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}
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GuiElement* gui_string_create(
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(text);
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// Allocate and init model
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GuiStringModel* model = furi_alloc(sizeof(GuiStringModel));
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model->x = x;
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model->y = y;
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model->horizontal = horizontal;
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model->vertical = vertical;
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model->font = font;
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string_init_set_str(model->text, text);
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// Allocate and init Element
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GuiElement* gui_string = furi_alloc(sizeof(GuiElement));
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gui_string->parent = NULL;
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gui_string->input = NULL;
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gui_string->draw = gui_string_draw;
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gui_string->free = gui_string_free;
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gui_string->model = model;
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return gui_string;
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}
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