mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
49af516ec7
* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
#include "gui_element_i.h"
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#include "gui_element_icon.h"
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#include "gui_widget.h"
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#include <m-string.h>
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typedef struct {
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uint8_t x;
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uint8_t y;
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const Icon* icon;
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} GuiIconModel;
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static void gui_icon_draw(Canvas* canvas, GuiElement* element) {
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furi_assert(canvas);
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furi_assert(element);
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GuiIconModel* model = element->model;
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if(model->icon) {
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canvas_draw_icon(canvas, model->x, model->y, model->icon);
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}
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}
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static void gui_icon_free(GuiElement* gui_icon) {
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furi_assert(gui_icon);
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if(gui_icon->parent != NULL) {
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// TODO deattach element
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}
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free(gui_icon->model);
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free(gui_icon);
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}
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GuiElement* gui_icon_create(uint8_t x, uint8_t y, const Icon* icon) {
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furi_assert(icon);
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// Allocate and init model
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GuiIconModel* model = furi_alloc(sizeof(GuiIconModel));
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model->x = x;
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model->y = y;
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model->icon = icon;
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// Allocate and init Element
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GuiElement* gui_icon = furi_alloc(sizeof(GuiElement));
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gui_icon->parent = NULL;
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gui_icon->input = NULL;
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gui_icon->draw = gui_icon_draw;
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gui_icon->free = gui_icon_free;
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gui_icon->model = model;
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return gui_icon;
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}
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