unleashed-firmware/assets
Albert Kharisov 31c31db479
[FL-1250, FL-1252, FL-1323, FL-1324] New IRDA Application (part 1) (#497)
* Add new IrdaApp (half ready), add ButtonMenu

* Fix NEC's extension

* clang-format

* Fix leak

* Add submenu optional header

* IRDA: add Edit button

* clang-format

* IrdaApp: Fix scene flow

* Add IRDA NEC extended protocol

* IRDA: Add address/command length

Co-authored-by: SG <who.just.the.doctor@gmail.com>
2021-06-02 18:16:05 +03:00
..
icons [FL-1250, FL-1252, FL-1323, FL-1324] New IRDA Application (part 1) (#497) 2021-06-02 18:16:05 +03:00
output Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.py [FL-378] Update usb descriptor to display unique flipper name (#373) 2021-03-12 12:18:13 +03:00
ReadMe.md Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.