mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 10:43:11 +00:00
75e9de12b0
* Better Infrared protocol file structure * Rename InfraredProtocolSpec to InfraredProtocolVariant * Slightly better names * Add repeat count field to protocol variant description * Repeat the signal the appropriate number of times when brute-forcing * Repeat the signal the appropriate number of times when sending via worker * Better signal count logic in infrared_transmit * Better variable names * Convert some raw signals to messages in tv.ir Co-authored-by: あく <alleteam@gmail.com>
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
#pragma once
|
|
#include "infrared.h"
|
|
#include <stddef.h>
|
|
#include <stdint.h>
|
|
|
|
typedef struct {
|
|
uint32_t min_split_time;
|
|
uint32_t silence_time;
|
|
uint16_t preamble_mark;
|
|
uint16_t preamble_space;
|
|
uint16_t bit1_mark;
|
|
uint16_t bit1_space;
|
|
uint16_t bit0_mark;
|
|
uint16_t bit0_space;
|
|
uint32_t preamble_tolerance;
|
|
uint32_t bit_tolerance;
|
|
} InfraredTimings;
|
|
|
|
typedef struct {
|
|
const char* name;
|
|
uint8_t address_length;
|
|
uint8_t command_length;
|
|
uint32_t frequency;
|
|
float duty_cycle;
|
|
size_t repeat_count;
|
|
} InfraredProtocolVariant;
|
|
|
|
typedef const InfraredProtocolVariant* (*InfraredGetProtocolVariant)(InfraredProtocol protocol);
|
|
|
|
typedef void* (*InfraredAlloc)(void);
|
|
typedef void (*InfraredFree)(void*);
|
|
|
|
typedef void (*InfraredDecoderReset)(void*);
|
|
typedef InfraredMessage* (*InfraredDecode)(void* ctx, bool level, uint32_t duration);
|
|
typedef InfraredMessage* (*InfraredDecoderCheckReady)(void*);
|
|
|
|
typedef void (*InfraredEncoderReset)(void* encoder, const InfraredMessage* message);
|
|
typedef InfraredStatus (*InfraredEncode)(void* encoder, uint32_t* out, bool* polarity);
|
|
|
|
static inline uint8_t reverse(uint8_t value) {
|
|
uint8_t reverse_value = 0;
|
|
for(int i = 0; i < 8; ++i) {
|
|
reverse_value |= (value & (0x01 << i)) ? 1 << (7 - i) : 0;
|
|
}
|
|
|
|
return reverse_value;
|
|
}
|