unleashed-firmware/applications/main/infrared/scenes/infrared_scene_universal_tv.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

116 lines
3.3 KiB
C

#include "../infrared_app_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_tv_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
InfraredApp* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/tv.ir"));
button_panel_reserve(button_panel, 2, 3);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
6,
16,
&I_power_19x20,
&I_power_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 4, 38, &I_power_text_24x5);
infrared_brute_force_add_record(brute_force, i++, "Power");
button_panel_add_item(
button_panel,
i,
1,
0,
39,
16,
&I_mute_19x20,
&I_mute_hover_19x20,
infrared_scene_universal_common_item_callback,
context);
button_panel_add_icon(button_panel, 39, 38, &I_mute_text_19x5);
button_panel_add_icon(button_panel, 0, 66, &I_ch_text_31x34);
button_panel_add_icon(button_panel, 35, 66, &I_vol_tv_text_29x34);
infrared_brute_force_add_record(brute_force, i++, "Mute");
button_panel_add_item(
button_panel,
i,
1,
1,
38,
53,
&I_volup_24x21,
&I_volup_hover_24x21,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Vol_up");
button_panel_add_item(
button_panel,
i,
0,
1,
3,
53,
&I_ch_up_24x21,
&I_ch_up_hover_24x21,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Ch_next");
button_panel_add_item(
button_panel,
i,
1,
2,
38,
91,
&I_voldown_24x21,
&I_voldown_hover_24x21,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Vol_dn");
button_panel_add_item(
button_panel,
i,
0,
2,
3,
91,
&I_ch_down_24x21,
&I_ch_down_hover_24x21,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "Ch_prev");
button_panel_add_label(button_panel, 5, 10, FontPrimary, "TV remote");
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_tv_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_tv_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}