mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 10:43:11 +00:00
d92b0a82cc
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring. Starring: - @gornekich - NFC refactoring project lead, architect, senior developer - @gsurkov - architect, senior developer - @RebornedBrain - senior developer Supporting roles: - @skotopes, @DrZlo13, @hedger - general architecture advisors, code review - @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance Special thanks: @bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
45 lines
1.5 KiB
C
45 lines
1.5 KiB
C
#include "../nfc_app_i.h"
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void nfc_scene_save_success_popup_callback(void* context) {
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NfcApp* nfc = context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
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}
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void nfc_scene_save_success_on_enter(void* context) {
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NfcApp* nfc = context;
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// Setup view
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Popup* popup = nfc->popup;
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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}
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bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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NfcApp* nfc = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcCustomEventViewExit) {
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicKeys)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneMfClassicKeys);
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} else {
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consumed = scene_manager_search_and_switch_to_another_scene(
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nfc->scene_manager, NfcSceneFileSelect);
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}
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}
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}
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return consumed;
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}
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void nfc_scene_save_success_on_exit(void* context) {
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NfcApp* nfc = context;
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// Clear view
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popup_reset(nfc->popup);
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}
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