unleashed-firmware/assets
Anna Prosvetova 475fa91ba6
☦️ Rpc: implement SystemPlayAudiovisualAlert (#937)
* Rpc: update protobuf sources
* Notification: allow user settings override
* Notification: add audiovisual alert sequence
* Rpc: implement SystemPlayAudiovisualAlert
2021-12-28 18:46:08 +03:00
..
compiled ☦️ Rpc: implement SystemPlayAudiovisualAlert (#937) 2021-12-28 18:46:08 +03:00
icons [FL-2133, FL-2151] charging icon, fix gui buttons size (#925) 2021-12-24 23:00:45 +03:00
protobuf@5409d34a29 ☦️ Rpc: implement SystemPlayAudiovisualAlert (#937) 2021-12-28 18:46:08 +03:00
resources [FL-1958] U2F prototype (#879) 2021-12-22 23:04:08 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk Rpc: StorageInfo, StorageRename, SystemReboot, SystemDeviceInfo (bonus: +FuriHalInfo) (#862) 2021-12-07 16:47:20 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md Fix typos (#857) 2021-12-01 02:53:53 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.