unleashed-firmware/applications/ibutton/ibutton-app.cpp
SG 46bc515c6a
Low frequency RFID app [Read stage] (#385)
* App Lfrfid: init
* HAL-resources: add external gpios
* HAL-pwm: fix frequency calculation
* App LFRFID: generic manchester decoder
* App LFRFID: em-marine decoder
* App iButton: fix dwt timing acquire
* App LFRFID: rfid reader
* App LFRFID: temporary read keys on read scene
* App LFRFID: remove atomic bool init.
* App LFRFID: add *.c to build
* App LFRFID: unstable HID decoder
* App LFRFID: HID-26 reading
* HAL OS: disable sleep
* App LFRFID: HID-26 reader: remove debug
* App LFRFID: static data decoder-analyzer
* App LFRFID: very raw Indala decoder
* App LFRFID: multiprotocol reader
* App LFRFID: more reliable HID decoder
* App LFRFID: syntax fix
* App LFRFID: simple read scene
* Gui: force redraw on screen stream connect
* HAL-OS: allow sleep
* App LFRFID: notify api, tune view, tune scene
* App LFRFID: simple rfid emulator
* App LFRFID: more scenes, more reliable EM decoder.
* App LFRFID: format fix
* App LFRFID: warning fix
* Api-hal-resources: add rfid pins, rename external pins
* App LFRFID: remove unused emulator
* App LFRFID: use new gpio hal api
* App accessor: use new ext gpio name
* App LFRFID: remove unused emulator
* App LFRFID: remove debug gpio
* Api-hal-resources: alternate functions init
* Api-hal-rfid: new api
* Api-hal-ibutton: new api
* Api-hal: new headers
* App LFRFID: use new api in reader subroutines
* App LFRFID: use new api in emulator subroutines
* App LFRFID: remove old app
* App LFRFID, App iButton: fix memleak
* Api-hal-rfid: comments
* App LFRFID: pulse joiner helper, it combines pulses of different polarity into one pulse suitable for a timer
* App LFRFID: pulse joiner, now can accept only ne pulse
* App LFRFID: pulse joiner, fixes
* App LFRFID: EM encoder and emulation
* App LFRFID: format fixes
* App LFRFID: emmarine encoder cleanup
* App LFRFID: HID Encoder blank
* App LFRFID: Indala Encoder blank
2021-05-04 16:21:16 +03:00

411 lines
No EOL
11 KiB
C++

#include "ibutton-app.h"
#include <stdarg.h>
#include <callback-connector.h>
#include <m-string.h>
void iButtonApp::run(void) {
iButtonEvent event;
bool consumed;
bool exit = false;
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == iButtonEvent::Type::EventTypeBack) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
}
void iButtonApp::print_key_data(void) {
uint8_t* key_data = key.get_data();
switch(key.get_key_type()) {
case iButtonKeyType::KeyDallas:
printf(
"Dallas %02X %02X %02X %02X %02X %02X %02X %02X\r\n",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyType::KeyCyfral:
printf("Cyfral %02X %02X\r\n", key_data[0], key_data[1]);
break;
case iButtonKeyType::KeyMetakom:
printf(
"Metakom %02X %02X %02X %02X\r\n", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
}
bool iButtonApp::read_hex_byte(string_t args, uint8_t* byte) {
char* endptr;
*byte = strtoul(string_get_cstr(args), &endptr, 16);
if(*endptr == '\0') {
return false;
}
size_t ws = string_search_char(args, ' ');
if(ws != 2) {
return false;
}
string_right(args, ws);
string_strim(args);
return true;
}
void iButtonApp::cli_cmd_callback(string_t args, void* context) {
iButtonApp::Scene scene;
string_t cmd;
string_init(cmd);
if(!string_cmp_str(args, "read")) {
scene = iButtonApp::Scene::SceneCliRead;
printf("Reading key ...\r\n");
} else {
// Parse write / emulate commands
size_t ws = string_search_char(args, ' ');
if(ws == STRING_FAILURE) {
printf("Incorrect input. Try tm <read | write | emulate> [key_type] [key_data]\r\n");
string_clear(cmd);
return;
} else {
string_set_n(cmd, args, 0, ws);
string_right(args, ws);
string_strim(args);
}
if(!string_cmp_str(cmd, "write")) {
scene = iButtonApp::Scene::SceneCliWrite;
} else if(!string_cmp_str(cmd, "emulate")) {
scene = iButtonApp::Scene::SceneCliEmulate;
} else {
printf("Incorrect input. Try tm <write | emulate> <key_type> <key_data>\r\n");
string_clear(cmd);
return;
}
string_clear(cmd);
// Parse key type
string_t key_type;
string_init(key_type);
ws = string_search_char(args, ' ');
string_set_n(key_type, args, 0, ws);
uint8_t bytes_to_read = 0;
if(!string_cmp_str(key_type, "0")) {
key.set_type(iButtonKeyType::KeyDallas);
bytes_to_read = 8;
} else if(!string_cmp_str(key_type, "1")) {
key.set_type(iButtonKeyType::KeyCyfral);
bytes_to_read = 2;
} else if(!string_cmp_str(key_type, "2")) {
key.set_type(iButtonKeyType::KeyMetakom);
bytes_to_read = 4;
} else {
printf("Incorrect key type. Try 0 - KeyDallas, 1 - KeyCyfral, 2 - KeyMetakom");
string_clear(key_type);
return;
}
string_clear(key_type);
// Read key data
string_right(args, 1);
string_strim(args);
uint8_t key_data[8] = {};
uint8_t i = 0;
bool ret = true;
while((i < bytes_to_read) && ret) {
ret = read_hex_byte(args, &key_data[i++]);
}
if(i != bytes_to_read) {
printf("Incorrect key data\r\n");
return;
}
key.set_data(key_data, bytes_to_read);
if(scene == iButtonApp::Scene::SceneCliWrite) {
printf("Writing key ");
} else {
printf("Emulating key ");
}
print_key_data();
}
switch_to_next_scene(scene);
// Wait return event
iButtonApp::CliEvent result;
if(osMessageQueueGet(cli_event_result, &result, NULL, osWaitForever) != osOK) {
printf("Command execution error\r\n");
return;
}
// Process return event
switch(result) {
case iButtonApp::CliEvent::CliReadSuccess:
print_key_data();
case iButtonApp::CliEvent::CliReadCRCError:
printf("Read error: invalid CRC\r\n");
break;
case iButtonApp::CliEvent::CliReadNotKeyError:
printf("Read error: not a key\r\n");
break;
case iButtonApp::CliEvent::CliTimeout:
printf("Timeout error\r\n");
break;
case iButtonApp::CliEvent::CliInterrupt:
printf("Command interrupted\r\n");
break;
case iButtonApp::CliEvent::CliWriteSuccess:
printf("Write success\r\n");
break;
case iButtonApp::CliEvent::CliWriteFail:
printf("Write fail\r\n");
break;
default:
break;
}
return;
}
void iButtonApp::cli_send_event(iButtonApp::CliEvent scene) {
osMessageQueuePut(cli_event_result, &scene, 0, osWaitForever);
}
iButtonApp::iButtonApp() {
notify_init();
api_hal_power_insomnia_enter();
cli_event_result = osMessageQueueNew(1, sizeof(iButtonApp::Scene), NULL);
key_worker = new KeyWorker(&ibutton_gpio);
sd_ex_api = static_cast<SdCard_Api*>(furi_record_open("sdcard-ex"));
fs_api = static_cast<FS_Api*>(furi_record_open("sdcard"));
cli = static_cast<Cli*>(furi_record_open("cli"));
auto callback = cbc::obtain_connector(this, &iButtonApp::cli_cmd_callback);
cli_add_command(cli, "tm", callback, cli);
// we need random
srand(DWT->CYCCNT);
}
iButtonApp::~iButtonApp() {
furi_record_close("sdcard-ex");
furi_record_close("sdcard");
cli_delete_command(cli, "tm");
furi_record_close("cli");
osMessageQueueDelete(cli_event_result);
for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
delete it->second;
scenes.erase(it);
}
api_hal_power_insomnia_exit();
}
iButtonAppViewManager* iButtonApp::get_view_manager() {
return &view;
}
void iButtonApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::SceneExit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::SceneStart;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::SceneStart) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool iButtonApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::SceneStart;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::SceneExit) break;
}
if(previous_scene == Scene::SceneExit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
iButtonApp::Scene iButtonApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
const GpioPin* iButtonApp::get_ibutton_pin() {
// TODO open record
return &ibutton_gpio;
}
KeyWorker* iButtonApp::get_key_worker() {
return key_worker;
}
iButtonKey* iButtonApp::get_key() {
return &key;
}
SdCard_Api* iButtonApp::get_sd_ex_api() {
return sd_ex_api;
}
FS_Api* iButtonApp::get_fs_api() {
return fs_api;
}
char* iButtonApp::get_file_name() {
return file_name;
}
uint8_t iButtonApp::get_file_name_size() {
return file_name_size;
}
void iButtonApp::notify_init() {
// TODO open record
const GpioPin* vibro_record = &vibro_gpio;
hal_gpio_init(vibro_record, GpioModeOutputPushPull, GpioPullNo, GpioSpeedLow);
hal_gpio_write(vibro_record, false);
}
void iButtonApp::notify_green_blink() {
notify_green_on();
delay(10);
notify_green_off();
}
void iButtonApp::notify_yellow_blink() {
notify_red_on();
notify_green_on();
delay(10);
notify_green_off();
notify_red_off();
}
void iButtonApp::notify_red_blink() {
notify_red_on();
delay(10);
notify_red_off();
}
void iButtonApp::notify_green_on() {
api_hal_light_set(LightGreen, 0xFF);
}
void iButtonApp::notify_green_off() {
api_hal_light_set(LightGreen, 0x00);
}
void iButtonApp::notify_red_on() {
api_hal_light_set(LightRed, 0xFF);
}
void iButtonApp::notify_red_off() {
api_hal_light_set(LightRed, 0x00);
}
void iButtonApp::notify_error() {
notify_vibro_on();
delay(50);
notify_vibro_off();
delay(100);
notify_vibro_on();
delay(50);
notify_vibro_off();
}
void iButtonApp::notify_success() {
notify_vibro_on();
hal_pwm_set(0.5, 1760, &SPEAKER_TIM, SPEAKER_CH);
delay(50);
hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
notify_vibro_off();
}
void iButtonApp::notify_vibro_on() {
hal_gpio_write(&vibro_gpio, true);
}
void iButtonApp::notify_vibro_off() {
hal_gpio_write(&vibro_gpio, false);
}
void iButtonApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
char* iButtonApp::get_text_store() {
return text_store;
}
uint8_t iButtonApp::get_text_store_size() {
return text_store_size;
}
void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
const uint8_t prefix_size = 9;
const char* prefix[prefix_size] = {
"ancient",
"hollow",
"strange",
"disappeared",
"unknown",
"unthinkable",
"unnamable",
"nameless",
"my",
};
const uint8_t suffix_size = 8;
const char* suffix[suffix_size] = {
"door",
"entrance",
"doorway",
"entry",
"portal",
"entree",
"opening",
"crack",
};
sniprintf(
name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
// to upper
name[0] = name[0] - 0x20;
}