unleashed-firmware/applications/gui/canvas.h
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

33 lines
1,008 B
C

#pragma once
#include <stdint.h>
#include <u8g2.h>
#include <gui/icon.h>
typedef enum {
ColorWhite = 0x00,
ColorBlack = 0x01,
} Color;
typedef enum {
FontPrimary = 0x00,
FontSecondary = 0x01,
} Font;
typedef struct CanvasApi CanvasApi;
struct CanvasApi {
uint8_t (*width)(CanvasApi* canvas);
uint8_t (*height)(CanvasApi* canvas);
void (*clear)(CanvasApi* canvas);
void (*set_color)(CanvasApi* canvas, Color color);
void (*set_font)(CanvasApi* canvas, Font font);
void (*draw_str)(CanvasApi* canvas, uint8_t x, uint8_t y, const char* str);
void (*draw_icon)(CanvasApi* canvas, uint8_t x, uint8_t y, Icon* icon);
void (*draw_dot)(CanvasApi* canvas, uint8_t x, uint8_t y);
void (*draw_box)(CanvasApi* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
void (*draw_frame)(CanvasApi* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
void (*draw_line)(CanvasApi* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
};