unleashed-firmware/applications/menu/menu_item.h
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

41 lines
1.1 KiB
C

#pragma once
#include <stdint.h>
#include <m-array.h>
#include <gui/icon.h>
typedef enum {
MenuItemTypeMenu = 0x00,
MenuItemTypeFunction = 0x01,
} MenuItemType;
typedef struct MenuItem MenuItem;
typedef void (*MenuItemCallback)(void* context);
ARRAY_DEF(MenuItemArray, MenuItem*, M_PTR_OPLIST);
MenuItem* menu_item_alloc_menu(const char* label, Icon* icon);
MenuItem*
menu_item_alloc_function(const char* label, Icon* icon, MenuItemCallback callback, void* context);
void menu_item_release(MenuItem* menu_item);
MenuItem* menu_item_get_parent(MenuItem* menu_item);
void menu_item_subitem_add(MenuItem* menu_item, MenuItem* sub_item);
MenuItemType menu_item_get_type(MenuItem* menu_item);
void menu_item_set_position(MenuItem* menu_item, size_t position);
size_t menu_item_get_position(MenuItem* menu_item);
void menu_item_set_label(MenuItem* menu_item, const char* label);
const char* menu_item_get_label(MenuItem* menu_item);
void menu_item_set_icon(MenuItem* menu_item, Icon* icon);
Icon* menu_item_get_icon(MenuItem* menu_item);
MenuItemArray_t* menu_item_get_subitems(MenuItem* menu_item);
void menu_item_function_call(MenuItem* menu_item);