mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 19:53:08 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
#include "../infrared_i.h"
|
|
|
|
static void infrared_scene_edit_button_select_submenu_callback(void* context, uint32_t index) {
|
|
Infrared* infrared = context;
|
|
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
|
|
}
|
|
|
|
void infrared_scene_edit_button_select_on_enter(void* context) {
|
|
Infrared* infrared = context;
|
|
Submenu* submenu = infrared->submenu;
|
|
InfraredRemote* remote = infrared->remote;
|
|
InfraredAppState* app_state = &infrared->app_state;
|
|
|
|
const char* header = infrared->app_state.edit_mode == InfraredEditModeRename ?
|
|
"Rename Button:" :
|
|
"Delete Button:";
|
|
submenu_set_header(submenu, header);
|
|
|
|
const size_t button_count = infrared_remote_get_button_count(remote);
|
|
for(size_t i = 0; i < button_count; ++i) {
|
|
InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
|
|
submenu_add_item(
|
|
submenu,
|
|
infrared_remote_button_get_name(button),
|
|
i,
|
|
infrared_scene_edit_button_select_submenu_callback,
|
|
context);
|
|
}
|
|
|
|
if(button_count && app_state->current_button_index != InfraredButtonIndexNone) {
|
|
submenu_set_selected_item(submenu, app_state->current_button_index);
|
|
app_state->current_button_index = InfraredButtonIndexNone;
|
|
}
|
|
|
|
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
|
|
}
|
|
|
|
bool infrared_scene_edit_button_select_on_event(void* context, SceneManagerEvent event) {
|
|
Infrared* infrared = context;
|
|
InfraredAppState* app_state = &infrared->app_state;
|
|
SceneManager* scene_manager = infrared->scene_manager;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
app_state->current_button_index = event.event;
|
|
const InfraredEditMode edit_mode = app_state->edit_mode;
|
|
if(edit_mode == InfraredEditModeRename) {
|
|
scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
|
|
} else if(edit_mode == InfraredEditModeDelete) {
|
|
scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
|
|
} else {
|
|
furi_assert(0);
|
|
}
|
|
consumed = true;
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void infrared_scene_edit_button_select_on_exit(void* context) {
|
|
Infrared* infrared = context;
|
|
submenu_reset(infrared->submenu);
|
|
}
|