unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_info.c

58 lines
1.7 KiB
C

#include "../ibutton_i.h"
void ibutton_scene_info_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
FuriString* tmp = furi_string_alloc();
FuriString* brief_data = furi_string_alloc();
furi_string_printf(
tmp,
"Name:%s\n\e#%s %s\e#\n",
ibutton->key_name,
ibutton_protocols_get_manufacturer(ibutton->protocols, protocol_id),
ibutton_protocols_get_name(ibutton->protocols, protocol_id));
ibutton_protocols_render_brief_data(ibutton->protocols, key, brief_data);
furi_string_cat(tmp, brief_data);
widget_add_text_box_element(
widget, 0, 0, 128, 64, AlignLeft, AlignTop, furi_string_get_cstr(tmp), false);
furi_string_reset(tmp);
furi_string_reset(brief_data);
if(ibutton_protocols_get_features(ibutton->protocols, protocol_id) &
iButtonProtocolFeatureExtData) {
widget_add_button_element(
widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
}
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
furi_string_free(brief_data);
}
bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneViewData);
}
}
return consumed;
}
void ibutton_scene_info_on_exit(void* context) {
iButton* ibutton = context;
widget_reset(ibutton->widget);
}