unleashed-firmware/applications/gui/modules/dialog.h
DrZlo13 4341da90dc
Implementation of some widgets based on real use cases and designs [FL-392][FL-809] (#315)
* gui test app
* aligned string draw functions
* add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right
* use new str and button fns in dialog
* real dialog mockup
* add new gui test app recipe
* submenu module init
* delete unused variable
* move buttons to element, add canvas_string_width fn, new center button element
* button icons
* submenu module
* use submenu module, switch views
* keyboard buttons img
* new font for keyboard
* text input (keyboard) module
* add text input to gui test app
* add gui tesst app to release build, fix flags
* handle transition from start and end position, fix input switch
* add long text support to text input
* canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t
* remove deprecated libs and apps
* canvas_font_max_height fn
* new element, aligned multiline text
* use multiline text instead of plain string
* fix second keyboard row, rename uppercase fn
* qwerty-like keyboard layout
* new icons for iButton app
* better dialog text position and events handling
* remove confusing comment
* new extended dialog module
* extended dialog module usage
* update docs
* new gui module, popup with timeout
* popup usage
* canvas, remove outdated canvas_font_max_height, use canvas_current_font_height
* use furi check
* use new view_enter and view_exit callback for timers
* add DrZlo to gui tester codeowner

Co-authored-by: aanper <mail@s3f.ru>
2021-02-05 02:35:06 +03:00

69 lines
1.7 KiB
C

#pragma once
#include <gui/view.h>
/* Dialog anonymous structure */
typedef struct Dialog Dialog;
/* Dialog result */
typedef enum {
DialogResultLeft,
DialogResultRight,
} DialogResult;
/* Dialog result callback type
* @warning comes from GUI thread
*/
typedef void (*DialogResultCallback)(DialogResult result, void* context);
/* Allocate and initialize dialog
* This dialog used to ask simple questions like Yes/
*/
Dialog* dialog_alloc();
/* Deinitialize and free dialog
* @param dialog - Dialog instance
*/
void dialog_free(Dialog* dialog);
/* Get dialog view
* @param dialog - Dialog instance
* @return View instance that can be used for embedding
*/
View* dialog_get_view(Dialog* dialog);
/* Set dialog result callback
* @param dialog - Dialog instance
* @param callback - result callback function
*/
void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback);
/* Set dialog context
* @param dialog - Dialog instance
* @param context - context pointer, will be passed to result callback
*/
void dialog_set_context(Dialog* dialog, void* context);
/* Set dialog header text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_header_text(Dialog* dialog, const char* text);
/* Set dialog text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_text(Dialog* dialog, const char* text);
/* Set left button text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_left_button_text(Dialog* dialog, const char* text);
/* Set right button text
* @param dialog - Dialog instance
* @param text - text to be shown
*/
void dialog_set_right_button_text(Dialog* dialog, const char* text);