mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
4341da90dc
* gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
66 lines
1.5 KiB
C
66 lines
1.5 KiB
C
#pragma once
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#include <stdint.h>
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Draw scrollbar on canvas.
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* width 3px, height equal to canvas height
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* @param pos - current element of total elements
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* @param total - total elements
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*/
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void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total);
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/*
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* Draw rounded frame
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* @param x, y - top left corner coordinates
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* @param width, height - frame width and height
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*/
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/*
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* Draw button in left corner
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* @param str - button text
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*/
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void elements_button_left(Canvas* canvas, const char* str);
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/*
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* Draw button in right corner
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* @param str - button text
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*/
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void elements_button_right(Canvas* canvas, const char* str);
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/*
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* Draw button in center
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* @param str - button text
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*/
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void elements_button_center(Canvas* canvas, const char* str);
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/*
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* Draw aligned multiline text
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* @param x, y - coordinates based on align param
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* @param horizontal, vertical - aligment of multiline text
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* text);
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/*
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* Draw multiline text
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* @param x, y - top left corner coordinates
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* @param text - string (possible multiline)
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*/
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, char* text);
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#ifdef __cplusplus
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}
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#endif
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