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https://github.com/DarkFlippers/unleashed-firmware
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a7283280ef
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
67 lines
1.2 KiB
C
67 lines
1.2 KiB
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <assets_icons.h>
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typedef struct IconAnimation IconAnimation;
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/*
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* Allocate icon animation instance with const icon data.
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* always returns Icon or stops system if not enough memory
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*/
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IconAnimation* icon_animation_alloc(const Icon* icon);
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/*
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* Release icon animation instance
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*/
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void icon_animation_free(IconAnimation* instance);
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/*
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* Get icon animation width
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*/
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uint8_t icon_animation_get_width(IconAnimation* instance);
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/*
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* Get icon animation height
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*/
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uint8_t icon_animation_get_height(IconAnimation* instance);
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/*
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* Check if icon is animated
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*/
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bool icon_animation_is_animated(IconAnimation* instance);
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/*
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* Check if icon animation is active
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*/
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bool icon_animation_is_animating(IconAnimation* instance);
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/*
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* Start icon animation
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*/
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void icon_animation_start(IconAnimation* instance);
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/*
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* Stop icon animation
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*/
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void icon_animation_stop(IconAnimation* instance);
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/*
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* Get current frame
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*/
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uint8_t icon_animation_get_current_frame(IconAnimation* instance);
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/*
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* Returns true if current frame is a last one
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*/
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bool icon_animation_is_last_frame(IconAnimation* instance);
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#ifdef __cplusplus
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}
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#endif
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