mirror of
https://github.com/DarkFlippers/unleashed-firmware
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bf6c6c231f
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
173 lines
7 KiB
C
173 lines
7 KiB
C
/**
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* @file example_view_dispatcher.c
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* @brief Example application demonstrating the usage of the ViewDispatcher library.
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*
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* This application can display one of two views: either a Widget or a Submenu.
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* Each view has its own way of switching to another one:
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*
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* - A center button in the Widget view.
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* - A submenu item in the Submenu view
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*
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* Press either to switch to a different view. Press Back to exit the application.
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*
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*/
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/submenu.h>
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// Enumeration of the view indexes.
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typedef enum {
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ViewIndexWidget,
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ViewIndexSubmenu,
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ViewIndexCount,
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} ViewIndex;
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// Enumeration of submenu items.
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typedef enum {
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SubmenuIndexNothing,
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SubmenuIndexSwitchView,
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} SubmenuIndex;
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// Main application structure.
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typedef struct {
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ViewDispatcher* view_dispatcher;
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Widget* widget;
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Submenu* submenu;
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} ExampleViewDispatcherApp;
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// This function is called when the user has pressed the Back key.
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static bool example_view_dispatcher_app_navigation_callback(void* context) {
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furi_assert(context);
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ExampleViewDispatcherApp* app = context;
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// Back means exit the application, which can be done by stopping the ViewDispatcher.
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view_dispatcher_stop(app->view_dispatcher);
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return true;
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}
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// This function is called when there are custom events to process.
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static bool example_view_dispatcher_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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ExampleViewDispatcherApp* app = context;
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// The event numerical value can mean different things (the application is responsible to uphold its chosen convention)
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// In this example, the only possible meaning is the view index to switch to.
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furi_assert(event < ViewIndexCount);
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// Switch to the requested view.
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view_dispatcher_switch_to_view(app->view_dispatcher, event);
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return true;
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}
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// This function is called when the user presses the "Switch View" button on the Widget view.
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static void example_view_dispatcher_app_button_callback(
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GuiButtonType button_type,
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InputType input_type,
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void* context) {
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furi_assert(context);
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ExampleViewDispatcherApp* app = context;
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// Only request the view switch if the user short-presses the Center button.
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if(button_type == GuiButtonTypeCenter && input_type == InputTypeShort) {
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// Request switch to the Submenu view via the custom event queue.
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view_dispatcher_send_custom_event(app->view_dispatcher, ViewIndexSubmenu);
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}
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}
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// This function is called when the user activates the "Switch View" submenu item.
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static void example_view_dispatcher_app_submenu_callback(void* context, uint32_t index) {
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furi_assert(context);
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ExampleViewDispatcherApp* app = context;
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// Only request the view switch if the user activates the "Switch View" item.
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if(index == SubmenuIndexSwitchView) {
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// Request switch to the Widget view via the custom event queue.
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view_dispatcher_send_custom_event(app->view_dispatcher, ViewIndexWidget);
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}
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}
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// Application constructor function.
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static ExampleViewDispatcherApp* example_view_dispatcher_app_alloc() {
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ExampleViewDispatcherApp* app = malloc(sizeof(ExampleViewDispatcherApp));
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// Access the GUI API instance.
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Gui* gui = furi_record_open(RECORD_GUI);
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// Create and initialize the Widget view.
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app->widget = widget_alloc();
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widget_add_string_multiline_element(
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app->widget, 64, 32, AlignCenter, AlignCenter, FontSecondary, "Press the Button below");
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widget_add_button_element(
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app->widget,
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GuiButtonTypeCenter,
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"Switch View",
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example_view_dispatcher_app_button_callback,
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app);
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// Create and initialize the Submenu view.
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app->submenu = submenu_alloc();
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submenu_add_item(app->submenu, "Do Nothing", SubmenuIndexNothing, NULL, NULL);
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submenu_add_item(
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app->submenu,
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"Switch View",
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SubmenuIndexSwitchView,
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example_view_dispatcher_app_submenu_callback,
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app);
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// Create the ViewDispatcher instance.
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app->view_dispatcher = view_dispatcher_alloc();
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// Let the GUI know about this ViewDispatcher instance.
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view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen);
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// Register the views within the ViewDispatcher instance. This alone will not show any of them on the screen.
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// Each view must have its own index to refer to it later (it is best done via an enumeration as shown here).
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view_dispatcher_add_view(app->view_dispatcher, ViewIndexWidget, widget_get_view(app->widget));
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view_dispatcher_add_view(
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app->view_dispatcher, ViewIndexSubmenu, submenu_get_view(app->submenu));
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// Set the custom event callback. It will be called each time a custom event is scheduled
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// using the view_dispatcher_send_custom_callback() function.
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, example_view_dispatcher_app_custom_event_callback);
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// Set the navigation, or back button callback. It will be called if the user pressed the Back button
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// and the event was not handled in the currently displayed view.
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, example_view_dispatcher_app_navigation_callback);
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// The context will be passed to the callbacks as a parameter, so we have access to our application object.
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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return app;
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}
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// Application destructor function.
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static void example_view_dispatcher_app_free(ExampleViewDispatcherApp* app) {
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// All views must be un-registered (removed) from a ViewDispatcher instance
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// before deleting it. Failure to do so will result in a crash.
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view_dispatcher_remove_view(app->view_dispatcher, ViewIndexWidget);
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view_dispatcher_remove_view(app->view_dispatcher, ViewIndexSubmenu);
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// Now it is safe to delete the ViewDispatcher instance.
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view_dispatcher_free(app->view_dispatcher);
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// Delete the views
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widget_free(app->widget);
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submenu_free(app->submenu);
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// End access to hte the GUI API.
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furi_record_close(RECORD_GUI);
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// Free the remaining memory.
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free(app);
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}
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static void example_view_dispatcher_app_run(ExampleViewDispatcherApp* app) {
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// Display the Widget view on the screen.
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view_dispatcher_switch_to_view(app->view_dispatcher, ViewIndexWidget);
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// This function will block until view_dispatcher_stop() is called.
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// Internally, it uses a FuriEventLoop (see FuriEventLoop examples for more info on this).
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view_dispatcher_run(app->view_dispatcher);
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}
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/*******************************************************************
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* vvv START HERE vvv
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*
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* The application's entry point - referenced in application.fam
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*******************************************************************/
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int32_t example_view_dispatcher_app(void* arg) {
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UNUSED(arg);
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ExampleViewDispatcherApp* app = example_view_dispatcher_app_alloc();
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example_view_dispatcher_app_run(app);
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example_view_dispatcher_app_free(app);
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return 0;
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}
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