unleashed-firmware/applications/main/nfc/scenes/nfc_scene_field.c
gornekich d92b0a82cc
NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.

Starring:

- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer

Supporting roles:

- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance

Special thanks:

@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 12:08:09 +09:00

33 lines
892 B
C

#include "../nfc_app_i.h"
void nfc_scene_field_on_enter(void* context) {
NfcApp* nfc = context;
furi_hal_nfc_low_power_mode_stop();
furi_hal_nfc_poller_field_on();
Popup* popup = nfc->popup;
popup_set_header(
popup,
"Field is on\nDon't leave device\nin this mode for too long.",
64,
11,
AlignCenter,
AlignTop);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
notification_internal_message(nfc->notifications, &sequence_set_blue_255);
}
bool nfc_scene_field_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void nfc_scene_field_on_exit(void* context) {
NfcApp* nfc = context;
furi_hal_nfc_low_power_mode_start();
notification_internal_message(nfc->notifications, &sequence_reset_blue);
popup_reset(nfc->popup);
}