unleashed-firmware/applications/main/infrared/scenes/infrared_scene_debug_settings.c

85 lines
2.8 KiB
C

#include "../infrared_i.h"
#include <furi_hal_infrared.h>
uint8_t value_index_ir;
#define DEB_PINS_COUNT (sizeof(infrared_debug_cfg_variables_text) / sizeof(char* const))
const char* const infrared_debug_cfg_variables_text[] = {
"Internal",
"2 (A7)",
};
static void infrared_scene_debug_settings_changed(VariableItem* item) {
Infrared* infrared = variable_item_get_context(item);
value_index_ir = variable_item_get_current_value_index(item);
UNUSED(infrared);
variable_item_set_current_value_text(item, infrared_debug_cfg_variables_text[value_index_ir]);
furi_hal_infrared_set_debug_out(value_index_ir);
}
static void infrared_scene_debug_settings_power_changed(VariableItem* item) {
bool value = variable_item_get_current_value_index(item);
if(value) {
for(int i = 0; i < 5 && !furi_hal_power_is_otg_enabled(); i++) {
furi_hal_power_enable_otg();
furi_delay_ms(10);
}
} else {
if(furi_hal_power_is_otg_enabled()) {
furi_hal_power_disable_otg();
}
}
variable_item_set_current_value_text(item, value ? "ON" : "OFF");
}
static void infrared_debug_settings_start_var_list_enter_callback(void* context, uint32_t index) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
}
void infrared_scene_debug_settings_on_enter(void* context) {
Infrared* infrared = context;
VariableItemList* variable_item_list = infrared->variable_item_list;
value_index_ir = furi_hal_infrared_get_debug_out_status();
VariableItem* item = variable_item_list_add(
variable_item_list,
"Send signal to",
DEB_PINS_COUNT,
infrared_scene_debug_settings_changed,
infrared);
variable_item_list_set_enter_callback(
variable_item_list, infrared_debug_settings_start_var_list_enter_callback, infrared);
variable_item_set_current_value_index(item, value_index_ir);
variable_item_set_current_value_text(item, infrared_debug_cfg_variables_text[value_index_ir]);
item = variable_item_list_add(
variable_item_list,
"Ext Module 5v",
2,
infrared_scene_debug_settings_power_changed,
infrared);
bool enabled = furi_hal_power_is_otg_enabled();
variable_item_set_current_value_index(item, enabled);
variable_item_set_current_value_text(item, enabled ? "ON" : "OFF");
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewVariableItemList);
}
bool infrared_scene_debug_settings_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
UNUSED(infrared);
UNUSED(event);
return false;
}
void infrared_scene_debug_settings_on_exit(void* context) {
Infrared* infrared = context;
variable_item_list_reset(infrared->variable_item_list);
}