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https://github.com/DarkFlippers/unleashed-firmware
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a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
#pragma once
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#include <stdint.h>
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#include <mlib/m-string.h>
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#include <storage/storage.h>
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#include "file_helper.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const char* flipper_file_filetype_key;
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extern const char* flipper_file_version_key;
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extern const char flipper_file_delimiter;
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extern const char flipper_file_comment;
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/**
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* Reads a valid key from a file as a string.
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* After reading, the rw pointer will be on the flipper_file_delimiter symbol.
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* Optimized not to read comments and values into RAM.
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* @param file
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* @param key
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* @return true on success read
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*/
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bool flipper_file_read_valid_key(File* file, string_t key);
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/**
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* Sets rw pointer to the data after the key
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* @param file
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* @param key
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* @param strict
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* @return true if key was found
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*/
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bool flipper_file_seek_to_key(File* file, const char* key, bool strict);
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/**
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* Write key and key delimiter
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* @param file
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* @param key
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* @return bool
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*/
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bool flipper_file_write_key(File* file, const char* key);
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/**
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* Get scratchpad name and path
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* @param name
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* @return bool
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*/
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bool flipper_file_get_scratchpad_name(const char** name);
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#ifdef __cplusplus
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}
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#endif
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