mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-25 04:03:07 +00:00
2d09b8e318
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings. * Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update. * BT: smaller update delay * GUI: ViewPort visibility check
247 lines
6.7 KiB
C
247 lines
6.7 KiB
C
#include "dialog_ex.h"
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#include <gui/elements.h>
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#include <furi.h>
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struct DialogEx {
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View* view;
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void* context;
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DialogExResultCallback callback;
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};
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typedef struct {
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const char* text;
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uint8_t x;
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uint8_t y;
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Align horizontal;
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Align vertical;
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} TextElement;
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typedef struct {
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int8_t x;
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int8_t y;
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IconName name;
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} IconElement;
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typedef struct {
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TextElement header;
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TextElement text;
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IconElement icon;
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const char* left_text;
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const char* center_text;
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const char* right_text;
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} DialogExModel;
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static void dialog_ex_view_draw_callback(Canvas* canvas, void* _model) {
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DialogExModel* model = _model;
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// Prepare canvas
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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// TODO other criteria for the draw
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if(model->icon.x >= 0 && model->icon.y >= 0) {
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canvas_draw_icon_name(canvas, model->icon.x, model->icon.y, model->icon.name);
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}
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// Draw header
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if(model->header.text != NULL) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_aligned(
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canvas,
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model->header.x,
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model->header.y,
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model->header.horizontal,
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model->header.vertical,
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model->header.text);
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}
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// Draw text
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if(model->text.text != NULL) {
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canvas_set_font(canvas, FontSecondary);
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elements_multiline_text_aligned(
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canvas,
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model->text.x,
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model->text.y,
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model->text.horizontal,
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model->text.vertical,
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model->text.text);
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}
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// Draw buttons
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if(model->left_text != NULL) {
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elements_button_left(canvas, model->left_text);
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}
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if(model->center_text != NULL) {
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elements_button_center(canvas, model->center_text);
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}
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if(model->right_text != NULL) {
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elements_button_right(canvas, model->right_text);
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}
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}
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static bool dialog_ex_view_input_callback(InputEvent* event, void* context) {
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DialogEx* dialog_ex = context;
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bool consumed = false;
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const char* left_text = NULL;
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const char* center_text = NULL;
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const char* right_text = NULL;
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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left_text = model->left_text;
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center_text = model->center_text;
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right_text = model->right_text;
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return true;
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});
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// Process key presses only
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if(event->type == InputTypeShort && dialog_ex->callback) {
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if(event->key == InputKeyLeft && left_text != NULL) {
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dialog_ex->callback(DialogExResultLeft, dialog_ex->context);
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consumed = true;
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} else if(event->key == InputKeyOk && center_text != NULL) {
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dialog_ex->callback(DialogExResultCenter, dialog_ex->context);
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consumed = true;
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} else if(event->key == InputKeyRight && right_text != NULL) {
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dialog_ex->callback(DialogExResultRight, dialog_ex->context);
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consumed = true;
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}
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}
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return consumed;
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}
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DialogEx* dialog_ex_alloc() {
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DialogEx* dialog_ex = furi_alloc(sizeof(DialogEx));
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dialog_ex->view = view_alloc();
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view_set_context(dialog_ex->view, dialog_ex);
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view_allocate_model(dialog_ex->view, ViewModelTypeLockFree, sizeof(DialogExModel));
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view_set_draw_callback(dialog_ex->view, dialog_ex_view_draw_callback);
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view_set_input_callback(dialog_ex->view, dialog_ex_view_input_callback);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->header.text = NULL;
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model->header.x = 0;
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model->header.y = 0;
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model->header.horizontal = AlignLeft;
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model->header.vertical = AlignBottom;
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model->text.text = NULL;
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model->text.x = 0;
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model->text.y = 0;
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model->text.horizontal = AlignLeft;
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model->text.vertical = AlignBottom;
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// TODO other criteria for the draw
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model->icon.x = -1;
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model->icon.y = -1;
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model->icon.name = I_ButtonCenter_7x7;
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model->left_text = NULL;
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model->center_text = NULL;
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model->right_text = NULL;
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return true;
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});
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return dialog_ex;
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}
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void dialog_ex_free(DialogEx* dialog_ex) {
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furi_assert(dialog_ex);
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view_free(dialog_ex->view);
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free(dialog_ex);
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}
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View* dialog_ex_get_view(DialogEx* dialog_ex) {
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furi_assert(dialog_ex);
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return dialog_ex->view;
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}
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void dialog_ex_set_result_callback(DialogEx* dialog_ex, DialogExResultCallback callback) {
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furi_assert(dialog_ex);
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dialog_ex->callback = callback;
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}
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void dialog_ex_set_context(DialogEx* dialog_ex, void* context) {
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furi_assert(dialog_ex);
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dialog_ex->context = context;
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}
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void dialog_ex_set_header(
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DialogEx* dialog_ex,
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const char* text,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical) {
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furi_assert(dialog_ex);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->header.text = text;
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model->header.x = x;
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model->header.y = y;
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model->header.horizontal = horizontal;
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model->header.vertical = vertical;
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return true;
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});
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}
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void dialog_ex_set_text(
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DialogEx* dialog_ex,
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const char* text,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical) {
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furi_assert(dialog_ex);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->text.text = text;
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model->text.x = x;
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model->text.y = y;
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model->text.horizontal = horizontal;
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model->text.vertical = vertical;
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return true;
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});
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}
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void dialog_ex_set_icon(DialogEx* dialog_ex, int8_t x, int8_t y, IconName name) {
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furi_assert(dialog_ex);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->icon.x = x;
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model->icon.y = y;
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model->icon.name = name;
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return true;
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});
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}
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void dialog_ex_set_left_button_text(DialogEx* dialog_ex, const char* text) {
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furi_assert(dialog_ex);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->left_text = text;
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return true;
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});
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}
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void dialog_ex_set_center_button_text(DialogEx* dialog_ex, const char* text) {
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furi_assert(dialog_ex);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->center_text = text;
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return true;
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});
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}
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void dialog_ex_set_right_button_text(DialogEx* dialog_ex, const char* text) {
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furi_assert(dialog_ex);
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with_view_model(
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dialog_ex->view, (DialogExModel * model) {
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model->right_text = text;
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return true;
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});
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}
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