mirror of
https://github.com/DarkFlippers/unleashed-firmware
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1b78418f9f
* GUI: view. Flooper-blooper fix compilation error. * GUI: view and viewdispatcher bones * GUI: view implementation, view models, view dispatcher * GUI: view navigation, model refinement. Power: use view, view dispatcher. * HAL Flash: proper page write. Dolphin: views. Power: views * Dolphin: transition idle scree to Views * Dolphin: input events on stats view. Format sources. * HAL: flash erase. Dolphin: permanent state storage. * Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
23 lines
596 B
C
23 lines
596 B
C
#pragma once
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#include "dolphin_deed.h"
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct DolphinState DolphinState;
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DolphinState* dolphin_state_alloc();
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void dolphin_state_release(DolphinState* dolphin_state);
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bool dolphin_state_save(DolphinState* dolphin_state);
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bool dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear(DolphinState* dolphin_state);
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
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