mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
6f7bcdf9a7
* SubGhz: Fix Timer hopping * SubGhz: add display of received packages and their maximum number. redesigned interface, the maximum number of received packages increased to 50 * SubGhz: add clearing history on exit read scene, jump after saving the key into the history of received signals * SubGhz: Fix honoring the width of the icon for transmitter scene * RFID: Fix [FL-1755] freeze after key emulation * SubGhz: drop analyze scene and views * SubGhz: fix save scene * Input, GUI: new event delivery scheme that groups event for complementarity. * Gui: update View Dispatcher documentation * Gui: remove dead code, wait till all input events are delivered in ViewDispatcher in queue mode. * Gui: update comment in ViewDispatcher * FuriHal: fix incorrect clock disable invocation * FuriHal: proper include * SubGhz: properly reset history in receiver view * Gui: correct view switch order and non-complementary events discarding Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
216 lines
No EOL
6.7 KiB
C
216 lines
No EOL
6.7 KiB
C
#include "subghz_i.h"
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const uint32_t subghz_frequencies[] = {
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/* 300 - 348 */
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300000000,
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315000000,
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348000000,
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/* 387 - 464 */
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387000000,
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433075000, /* LPD433 first */
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433920000, /* LPD433 mid */
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434775000, /* LPD433 last channels */
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438900000,
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464000000,
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/* 779 - 928 */
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779000000,
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868350000,
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915000000,
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925000000,
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928000000,
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};
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const uint32_t subghz_frequencies_count = sizeof(subghz_frequencies) / sizeof(uint32_t);
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const uint32_t subghz_frequencies_433_92 = 5;
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bool subghz_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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SubGhz* subghz = context;
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return scene_manager_handle_custom_event(subghz->scene_manager, event);
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}
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bool subghz_back_event_callback(void* context) {
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furi_assert(context);
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SubGhz* subghz = context;
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return scene_manager_handle_back_event(subghz->scene_manager);
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}
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void subghz_tick_event_callback(void* context) {
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furi_assert(context);
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SubGhz* subghz = context;
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scene_manager_handle_tick_event(subghz->scene_manager);
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}
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SubGhz* subghz_alloc() {
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SubGhz* subghz = furi_alloc(sizeof(SubGhz));
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// GUI
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subghz->gui = furi_record_open("gui");
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// View Dispatcher
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subghz->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_enable_queue(subghz->view_dispatcher);
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view_dispatcher_attach_to_gui(
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subghz->view_dispatcher, subghz->gui, ViewDispatcherTypeFullscreen);
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subghz->scene_manager = scene_manager_alloc(&subghz_scene_handlers, subghz);
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view_dispatcher_set_event_callback_context(subghz->view_dispatcher, subghz);
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view_dispatcher_set_custom_event_callback(
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subghz->view_dispatcher, subghz_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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subghz->view_dispatcher, subghz_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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subghz->view_dispatcher, subghz_tick_event_callback, 100);
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// Open Notification record
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subghz->notifications = furi_record_open("notification");
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// SubMenu
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subghz->submenu = submenu_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher, SubGhzViewMenu, submenu_get_view(subghz->submenu));
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// Receiver
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subghz->subghz_receiver = subghz_receiver_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher,
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SubGhzViewReceiver,
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subghz_receiver_get_view(subghz->subghz_receiver));
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// Dialog
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subghz->dialog_ex = dialog_ex_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher, SubGhzViewDialogEx, dialog_ex_get_view(subghz->dialog_ex));
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// Popup
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subghz->popup = popup_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher, SubGhzViewPopup, popup_get_view(subghz->popup));
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// Text Input
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subghz->text_input = text_input_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher, SubGhzViewTextInput, text_input_get_view(subghz->text_input));
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// Transmitter
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subghz->subghz_transmitter = subghz_transmitter_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher,
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SubGhzViewTransmitter,
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subghz_transmitter_get_view(subghz->subghz_transmitter));
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// Carrier Test Module
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subghz->subghz_test_carrier = subghz_test_carrier_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher,
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SubGhzViewTestCarrier,
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subghz_test_carrier_get_view(subghz->subghz_test_carrier));
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// Packet Test
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subghz->subghz_test_packet = subghz_test_packet_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher,
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SubGhzViewTestPacket,
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subghz_test_packet_get_view(subghz->subghz_test_packet));
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// Static send
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subghz->subghz_test_static = subghz_test_static_alloc();
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view_dispatcher_add_view(
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subghz->view_dispatcher,
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SubGhzViewStatic,
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subghz_test_static_get_view(subghz->subghz_test_static));
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//init Worker & Protocol
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subghz->worker = subghz_worker_alloc();
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subghz->protocol = subghz_protocol_alloc();
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subghz_worker_set_overrun_callback(
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subghz->worker, (SubGhzWorkerOverrunCallback)subghz_protocol_reset);
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subghz_worker_set_pair_callback(
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subghz->worker, (SubGhzWorkerPairCallback)subghz_protocol_parse);
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subghz_worker_set_context(subghz->worker, subghz->protocol);
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subghz_protocol_load_keeloq_file(subghz->protocol, "/ext/assets/subghz/keeloq_mfcodes");
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subghz_protocol_load_nice_flor_s_file(subghz->protocol, "/ext/assets/subghz/nice_floor_s_rx");
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//subghz_protocol_enable_dump_text(subghz->protocol, subghz_text_callback, subghz);
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return subghz;
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}
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void subghz_free(SubGhz* subghz) {
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furi_assert(subghz);
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// Packet Test
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewTestPacket);
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subghz_test_packet_free(subghz->subghz_test_packet);
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// Carrier Test
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewTestCarrier);
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subghz_test_carrier_free(subghz->subghz_test_carrier);
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// Static
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewStatic);
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subghz_test_static_free(subghz->subghz_test_static);
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// Receiver
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewReceiver);
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subghz_receiver_free(subghz->subghz_receiver);
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// TextInput
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewTextInput);
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text_input_free(subghz->text_input);
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// Receiver
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewTransmitter);
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subghz_transmitter_free(subghz->subghz_transmitter);
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// Submenu
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewMenu);
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submenu_free(subghz->submenu);
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// DialogEx
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewDialogEx);
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dialog_ex_free(subghz->dialog_ex);
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// Popup
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view_dispatcher_remove_view(subghz->view_dispatcher, SubGhzViewPopup);
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popup_free(subghz->popup);
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// Scene manager
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scene_manager_free(subghz->scene_manager);
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// View Dispatcher
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view_dispatcher_free(subghz->view_dispatcher);
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// GUI
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furi_record_close("gui");
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subghz->gui = NULL;
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//Worker & Protocol
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subghz_protocol_free(subghz->protocol);
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subghz_worker_free(subghz->worker);
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// Notifications
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furi_record_close("notification");
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subghz->notifications = NULL;
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// The rest
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free(subghz);
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}
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int32_t subghz_app(void* p) {
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SubGhz* subghz = subghz_alloc();
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// Check argument and run corresponding scene
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if(p && subghz_key_load(subghz, p)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
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} else {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneStart);
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}
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view_dispatcher_run(subghz->view_dispatcher);
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subghz_free(subghz);
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return 0;
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} |