mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 10:13:10 +00:00
d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
115 lines
3.9 KiB
C
115 lines
3.9 KiB
C
#include <furi.h>
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#include "dolphin_scene/dolphin_scene.h"
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void dolphin_engine_tick_cb(void* p) {
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osMessageQueueId_t event_queue = p;
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AppEvent tick_event;
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tick_event.type = EventTypeTick;
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osMessageQueuePut(event_queue, (void*)&tick_event, 0, 0);
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}
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static void dolphin_engine_event_cb(InputEvent* input_event, void* ctx) {
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osMessageQueueId_t event_queue = ctx;
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AppEvent event;
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event.type = EventTypeKey;
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event.value.input = *input_event;
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osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
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}
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ValueMutex* scene_init() {
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SceneState* scene_state = furi_alloc(sizeof(SceneState));
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scene_state->ui.mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
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scene_state->player.y = DOLPHIN_DEFAULT_Y;
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scene_state->player.x = DOLPHIN_CENTER;
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//randomize position
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scene_state->player_global.x = random() % WORLD_WIDTH / 4;
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scene_state->screen.x = scene_state->player.x;
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scene_state->screen.y = scene_state->player.y;
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ValueMutex* scene_state_mutex = furi_alloc(sizeof(ValueMutex));
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if(scene_state_mutex == NULL ||
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!init_mutex(scene_state_mutex, scene_state, sizeof(SceneState))) {
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printf("[menu_task] cannot create menu mutex\r\n");
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furi_check(0);
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}
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// Open GUI and register view_port
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scene_state->ui.gui = furi_record_open("gui");
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// Allocate and configure view_port
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scene_state->ui.view_port = view_port_alloc();
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// Open GUI and register fullscreen view_port
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gui_add_view_port(scene_state->ui.gui, scene_state->ui.view_port, GuiLayerMain);
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view_port_draw_callback_set(
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scene_state->ui.view_port, dolphin_scene_redraw, scene_state_mutex);
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view_port_input_callback_set(
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scene_state->ui.view_port, dolphin_engine_event_cb, scene_state->ui.mqueue);
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view_port_enabled_set(scene_state->ui.view_port, true);
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scene_state->ui.timer =
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osTimerNew(dolphin_engine_tick_cb, osTimerPeriodic, scene_state->ui.mqueue, NULL);
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return scene_state_mutex;
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}
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void scene_free(ValueMutex* scene_state_mutex) {
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furi_assert(scene_state_mutex);
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SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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osTimerDelete(scene_state->ui.timer);
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gui_remove_view_port(scene_state->ui.gui, scene_state->ui.view_port);
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view_port_free(scene_state->ui.view_port);
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furi_record_close("gui");
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osMessageQueueDelete(scene_state->ui.mqueue);
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free(scene_state);
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release_mutex(scene_state_mutex, scene_state);
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delete_mutex(scene_state_mutex);
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free(scene_state_mutex);
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}
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int32_t dolphin_scene(void* p) {
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ValueMutex* scene_state_mutex = scene_init();
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furi_record_create("scene", scene_state_mutex);
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SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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osTimerStart(_state->ui.timer, 40);
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uint32_t t = xTaskGetTickCount();
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uint32_t prev_t = 0;
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osMessageQueueId_t q = _state->ui.mqueue;
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release_mutex(scene_state_mutex, _state);
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while(1) {
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AppEvent event;
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if(osMessageQueueGet(q, &event, 0, osWaitForever) == osOK) {
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SceneState* _state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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if(event.type == EventTypeTick) {
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t = xTaskGetTickCount();
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dolphin_scene_tick_handler(_state, t, (t - prev_t) % 1024);
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prev_t = t;
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} else if(event.type == EventTypeKey) {
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if(event.value.input.key == InputKeyBack &&
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event.value.input.type == InputTypeShort) {
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release_mutex(scene_state_mutex, _state);
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break;
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} else {
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dolphin_scene_handle_input(_state, &event.value.input);
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}
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}
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release_mutex(scene_state_mutex, _state);
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view_port_update(_state->ui.view_port);
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}
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}
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scene_free(scene_state_mutex);
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return 0;
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}
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