mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 16:29:12 +00:00
0321717a86
Solitaire, Blackjack, HEX Viewer
186 lines
No EOL
6.2 KiB
C
186 lines
No EOL
6.2 KiB
C
#include <math.h>
|
|
#include <notification/notification_messages.h>
|
|
|
|
#include "ui.h"
|
|
|
|
#define LINE_HEIGHT 16
|
|
#define ITEM_PADDING 4
|
|
|
|
const char MoneyMul[4] = {'K', 'B', 'T', 'S'};
|
|
|
|
void draw_player_scene(Canvas* const canvas, const GameState* game_state) {
|
|
int max_card = game_state->player_card_count;
|
|
|
|
if(max_card > 0) draw_deck((game_state->player_cards), max_card, canvas);
|
|
|
|
if(game_state->dealer_card_count > 0) draw_card_back_at(13, 5, canvas);
|
|
|
|
max_card = game_state->dealer_card_count;
|
|
if(max_card > 1) {
|
|
draw_card_at(
|
|
2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, canvas);
|
|
}
|
|
}
|
|
|
|
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state) {
|
|
uint8_t max_card = game_state->dealer_card_count;
|
|
draw_deck((game_state->dealer_cards), max_card, canvas);
|
|
}
|
|
|
|
void popup_frame(Canvas* const canvas) {
|
|
canvas_set_color(canvas, ColorWhite);
|
|
canvas_draw_box(canvas, 32, 15, 66, 13);
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_frame(canvas, 32, 15, 66, 13);
|
|
canvas_set_font(canvas, FontSecondary);
|
|
}
|
|
|
|
void draw_play_menu(Canvas* const canvas, const GameState* game_state) {
|
|
const char* menus[3] = {"Double", "Hit", "Stay"};
|
|
for(uint8_t m = 0; m < 3; m++) {
|
|
if(m == 0 &&
|
|
(game_state->doubled || game_state->player_score < game_state->settings.round_price))
|
|
continue;
|
|
int y = m * 13 + 25;
|
|
canvas_set_color(canvas, ColorBlack);
|
|
|
|
if(game_state->selectedMenu == m) {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_box(canvas, 1, y, 31, 12);
|
|
} else {
|
|
canvas_set_color(canvas, ColorWhite);
|
|
canvas_draw_box(canvas, 1, y, 31, 12);
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_frame(canvas, 1, y, 31, 12);
|
|
}
|
|
|
|
if(game_state->selectedMenu == m)
|
|
canvas_set_color(canvas, ColorWhite);
|
|
else
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_str_aligned(canvas, 16, y + 6, AlignCenter, AlignCenter, menus[m]);
|
|
}
|
|
}
|
|
|
|
void draw_screen(Canvas* const canvas, const bool* points) {
|
|
for(uint8_t x = 0; x < 128; x++) {
|
|
for(uint8_t y = 0; y < 64; y++) {
|
|
if(points[y * 128 + x]) canvas_draw_dot(canvas, x, y);
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_score(Canvas* const canvas, bool top, uint8_t amount) {
|
|
char drawChar[20];
|
|
snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
|
|
if(top)
|
|
canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
|
|
else
|
|
canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
|
|
}
|
|
|
|
void draw_money(Canvas* const canvas, uint32_t score) {
|
|
canvas_set_font(canvas, FontSecondary);
|
|
char drawChar[11];
|
|
uint32_t currAmount = score;
|
|
if(currAmount < 1000) {
|
|
snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
|
|
} else {
|
|
char c = 'K';
|
|
for(uint8_t i = 0; i < 4; i++) {
|
|
currAmount = currAmount / 1000;
|
|
if(currAmount < 1000) {
|
|
c = MoneyMul[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
snprintf(drawChar, sizeof(drawChar), "$%lu %c", currAmount, c);
|
|
}
|
|
canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
|
|
}
|
|
|
|
void draw_menu(
|
|
Canvas* const canvas,
|
|
const char* text,
|
|
const char* value,
|
|
int8_t y,
|
|
bool left_caret,
|
|
bool right_caret,
|
|
bool selected) {
|
|
UNUSED(selected);
|
|
if(y < 0 || y >= 64) return;
|
|
|
|
if(selected) {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
|
|
canvas_set_color(canvas, ColorWhite);
|
|
}
|
|
|
|
canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
|
|
if(left_caret) canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
|
|
canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
|
|
if(right_caret)
|
|
canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
}
|
|
|
|
void settings_page(Canvas* const canvas, const GameState* gameState) {
|
|
char drawChar[10];
|
|
int startY = 0;
|
|
if(LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
|
|
startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
|
|
}
|
|
|
|
int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
|
|
int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
|
|
canvas_draw_box(canvas, 125, 0, 1, 64);
|
|
|
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
|
|
draw_menu(
|
|
canvas,
|
|
"Start money",
|
|
drawChar,
|
|
0 * LINE_HEIGHT + startY,
|
|
gameState->settings.starting_money > gameState->settings.round_price,
|
|
gameState->settings.starting_money < 400,
|
|
gameState->selectedMenu == 0);
|
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
|
|
draw_menu(
|
|
canvas,
|
|
"Round price",
|
|
drawChar,
|
|
1 * LINE_HEIGHT + startY,
|
|
gameState->settings.round_price > 10,
|
|
gameState->settings.round_price < gameState->settings.starting_money,
|
|
gameState->selectedMenu == 1);
|
|
|
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
|
|
draw_menu(
|
|
canvas,
|
|
"Anim. length",
|
|
drawChar,
|
|
2 * LINE_HEIGHT + startY,
|
|
gameState->settings.animation_duration > 0,
|
|
gameState->settings.animation_duration < 2000,
|
|
gameState->selectedMenu == 2);
|
|
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
|
|
draw_menu(
|
|
canvas,
|
|
"Popup time",
|
|
drawChar,
|
|
3 * LINE_HEIGHT + startY,
|
|
gameState->settings.message_duration > 0,
|
|
gameState->settings.message_duration < 2000,
|
|
gameState->selectedMenu == 3);
|
|
// draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
|
|
// 5 * LINE_HEIGHT + startY,
|
|
// true,
|
|
// true,
|
|
// gameState->selectedMenu == 5
|
|
// );
|
|
} |