mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
baffcc5cf4
hid analyzer won't needed anymore because of new lfrfid system adds support for multiple hid protocols
82 lines
2 KiB
C
82 lines
2 KiB
C
#pragma once
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#define MULTI_CONVERTER_NUMBER_DIGITS 9
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typedef enum {
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EventTypeKey,
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} EventType;
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typedef struct {
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InputEvent input;
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EventType type;
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} MultiConverterEvent;
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typedef enum {
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ModeDisplay,
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ModeSelector,
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} MultiConverterMode;
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typedef enum {
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None,
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Reset,
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Convert,
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} MultiConverterModeTrigger;
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// new units goes here, used as index to the main multi_converter_available_units array (multi_converter_units.h)
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typedef enum {
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UnitTypeDec,
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UnitTypeHex,
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UnitTypeBin,
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UnitTypeCelsius,
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UnitTypeFahernheit,
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UnitTypeKelvin,
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UnitTypeKilometers,
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UnitTypeMeters,
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UnitTypeCentimeters,
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UnitTypeMiles,
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UnitTypeFeet,
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UnitTypeInches,
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UnitTypeDegree,
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UnitTypeRadian,
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} MultiConverterUnitType;
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typedef struct {
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MultiConverterUnitType selected_unit_type_orig;
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MultiConverterUnitType selected_unit_type_dest;
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uint8_t select_orig;
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} MultiConverterModeSelect;
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typedef struct {
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uint8_t cursor; // cursor position when typing
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int8_t key; // hover key
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uint8_t comma; // comma already added? (only one comma allowed)
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uint8_t negative; // is negative?
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} MultiConverterModeDisplay;
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typedef struct MultiConverterUnit MultiConverterUnit;
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typedef struct MultiConverterState MultiConverterState;
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struct MultiConverterUnit {
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uint8_t allow_comma;
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uint8_t allow_negative;
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uint8_t max_number_keys;
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char mini_name[4];
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char name[12];
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void (*convert_function)(MultiConverterState * const);
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uint8_t (*allowed_function)(MultiConverterUnitType);
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};
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struct MultiConverterState {
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char buffer_orig[MULTI_CONVERTER_NUMBER_DIGITS + 1];
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char buffer_dest[MULTI_CONVERTER_NUMBER_DIGITS + 1];
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MultiConverterUnitType unit_type_orig;
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MultiConverterUnitType unit_type_dest;
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MultiConverterMode mode;
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MultiConverterModeDisplay display;
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MultiConverterModeSelect select;
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uint8_t keyboard_lock; // used to create a small lock when switching from SELECT to DISPLAY modes
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// (debouncing, basically; otherwise it switch modes twice 'cause it's too fast!)
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};
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