unleashed-firmware/lib/heatshrink/heatshrink_config.h
gornekich 827d99dde3
[FL-1922] Assets compression (#773)
* lib: add heatshrink compress library
* canvas: new icons format
* scripts: add icons compression to assets generation script
* assets: update assets
* furi-hal: introduce furi-hal-compress
* canvas: rework icon drawing with furi-hal-compress
* lib: rework heatshrink lib for dynamic buffer allocation API
* furi-hal-compress: add encode and decode API
* furi-hal-compress: working decode
* furi-hal-compress: support f6 target
* scripts: format sources
* furi-hal-compress: fix incorrect encoder reset
* furi-hal: add compress initialization to f6 target

Co-authored-by: あく <alleteam@gmail.com>
2021-10-21 17:46:36 +03:00

28 lines
786 B
C

#ifndef HEATSHRINK_CONFIG_H
#define HEATSHRINK_CONFIG_H
#include <furi.h>
/* Should functionality assuming dynamic allocation be used? */
#ifndef HEATSHRINK_DYNAMIC_ALLOC
#define HEATSHRINK_DYNAMIC_ALLOC 1
#endif
#if HEATSHRINK_DYNAMIC_ALLOC
/* Optional replacement of malloc/free */
#define HEATSHRINK_MALLOC(SZ) furi_alloc(SZ)
#define HEATSHRINK_FREE(P, SZ) free(P)
#else
/* Required parameters for static configuration */
#define HEATSHRINK_STATIC_INPUT_BUFFER_SIZE 1024
#define HEATSHRINK_STATIC_WINDOW_BITS 8
#define HEATSHRINK_STATIC_LOOKAHEAD_BITS 4
#endif
/* Turn on logging for debugging. */
#define HEATSHRINK_DEBUGGING_LOGS 0
/* Use indexing for faster compression. (This requires additional space.) */
#define HEATSHRINK_USE_INDEX 1
#endif