unleashed-firmware/applications/gui/icon.c
its your bedtime 372710c31a
[FL-1019] New main screen and graphics (#389)
* new status bar, lock menu and dolphin activities screen

* lock icon indication 

* main screen animation, basic scene switching

* level progression calculations based on icounter value 

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-03-25 20:48:58 +03:00

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1.5 KiB
C

#include "icon_i.h"
#include <furi.h>
Icon* icon_alloc(const IconData* data) {
Icon* icon = furi_alloc(sizeof(Icon));
icon->data = data;
return icon;
}
void icon_free(Icon* icon) {
furi_assert(icon);
free(icon);
}
const uint8_t* icon_get_data(Icon* icon) {
furi_assert(icon);
if(icon->tick) {
uint32_t now = osKernelGetTickCount();
if(now < icon->tick) {
icon->tick = now;
icon_next_frame(icon);
} else if(now - icon->tick > osKernelGetTickFreq() / icon->data->frame_rate) {
icon->tick = now;
icon_next_frame(icon);
}
}
return icon->data->frames[icon->frame];
}
void icon_next_frame(Icon* icon) {
furi_assert(icon);
icon->frame = (icon->frame + 1) % icon->data->frame_count;
}
uint8_t icon_get_width(Icon* icon) {
furi_assert(icon);
return icon->data->width;
}
uint8_t icon_get_height(Icon* icon) {
furi_assert(icon);
return icon->data->height;
}
bool icon_is_animated(Icon* icon) {
furi_assert(icon);
return icon->data->frame_count > 1;
}
void icon_start_animation(Icon* icon) {
furi_assert(icon);
icon->tick = osKernelGetTickCount();
}
void icon_stop_animation(Icon* icon) {
furi_assert(icon);
icon->tick = 0;
icon->frame = 0;
}
uint8_t icon_get_current_frame(Icon* icon) {
furi_assert(icon);
return icon->frame;
}
bool icon_is_last_frame(Icon* icon) {
furi_assert(icon);
return icon->data->frame_count - icon->frame <= 1;
}