mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
1daef3d025
* rename old ibutton app to ibutton-test * more renames * updated onewire library compilation condition * add submenu_clean subroutine * add index for submenu callback * c++ guard for gui modules * add released ibutton app * fix the position of the submenu window if there are too few items * iButton app basis * negative icon position info * fix submenu_clean subroutine * add ibutton app to applications makefile * add onewire key read routine to read mode * rename mode to scene * rename files and folder (mode to scene) * rename ibutton view to view manager * rename get_view to get_view_manager * cpp guards * key read, store and notify features * syntax fix * make iButtonScene functions pure virtual * fix syntax * add text store, add new scene (crc error) * not a key scene * syntax fix * read success scene * app, switching to the previous scene with the number of scenes to be skipped * scene whith menu when key is readed * fix font height calculation, fix offsets * add key write scene * view_dispatcher_remove_view subroutine * generic pause/resume os methods * fix furi_assert usage * key store, worker * fix pointer comparsion * saved keys, saved key action scenes * key delete/confirm delete scenes and routines * use last input subsystem changes * fix syntax * fix new model usage in submenu * fix includes * use vibro pin * use stored key name if valid * emulate scene * random name generator * name and save readed key scenes, new icon * fix icon position * fix text scene exit * fix naming, fix text placement, new info scene * state-driven cyfral decoder * better cyfral decoder * better cyfral decoder * one wire: search command set * metakom decoder * more key types * add next scene to error scenes * universal key reader * use new key reader * syntax fix * warning fix * byte input module template * new thread and insomnia api usage * New element: slightly rounded frame * Use elements_slightly_rounded_frame in text input * Gui test app: byte input usage * Byte input module: data drawing and selection * Byte input: comment currently unused fns * remove volatile qualifier * base byte input realisation * App gui test: remove internal fns visibility * Byne input, final version * test install gcc-arm-none-eabi-10-2020-q4-major * test install gcc-arm-none-eabi-10-2020-q4-major * App iButton: byte input view managment * App iButton: add key manually scenes * App iButton: rename scenes, add popup timeout * App iButton: use new scenes, new fn for rollback to specific prevous scene. * App iButton: remove byte input view on app exit * App iButton: edit key scene * Module byte input: reduce swintch value to uint8_t * Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch * Icons: new small arrows * Module byte input: new arrangement of elements * OneWire slave lib: fix deattach sequence * App iButton: pulse sequencer * App iButton: add more keys to store * App iButton: split key worker to separate read/write/emulate entitys * App iButton: use new read/emulate entities * fix callback pointer saving * App iButton: use KeyReader error enum instead of KeyWorker error list handling * App iButton: do not use insomnia fns in pulse sequencer * App iButton: use KeyReader error enum in read scene * OneWire slave lib: more READ ROM command variants, call callback only if positive result * GPIO resources: add external gpio * App SD/NFC: removed application * App iButton-test: update to new light api * App iButton: update to new light-api * Outdated apps: add api-light-usage * Gpio: update SD card CS pin settings * API-power: added fns to disable/enable external 3v3 dc-dc * API-gpio: separated SD card detect routines * Resources: removed sd cs pin * SD card: low level init now resets card power supply * App SD-filesystem: use new card detect fns * SD card: fix low level init headers * SD card: more realilable low level init, power reset, exit from command read cycle conditionally * App SD-filesystem: led notifiers, init cycling * SD card: backport to F4 * Api PWM: add c++ guards * App iButton: yellow blink in emulate scene, vibro on * App iButton: one wire keys command set * App iButton: successful write scene * App iButton: key writer * App iButton: syntax fix * App iButton: notify write success * App iButton: fix double scene change * SD card: handle eject in init sequence * SD card: api to set level on detect gpio * SPI: api to set state on bus pins * SD card: set low state on bus pins while power reset * File select: init * File select: fix input consuming * SD Card: fixed dir open api error * SD-card: replace strncpy by strlcpy. Fix buffer overflow error. * API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration. * GUI: More stack size for (temporary, wee need to implement sd card api in separate thread) * GUI: File select module. * App iButton-test: remove obsolete app Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: coreglitch <mail@s3f.ru> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
378 lines
No EOL
11 KiB
C
378 lines
No EOL
11 KiB
C
#include "text_input.h"
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#include <gui/elements.h>
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#include <furi.h>
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struct TextInput {
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View* view;
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};
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typedef struct {
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const char text;
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const uint8_t x;
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const uint8_t y;
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} TextInputKey;
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typedef struct {
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const char* header;
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char* text;
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uint8_t max_text_length;
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TextInputCallback callback;
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void* callback_context;
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uint8_t selected_row;
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uint8_t selected_column;
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} TextInputModel;
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static const uint8_t keyboard_origin_x = 1;
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static const uint8_t keyboard_origin_y = 29;
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static const uint8_t keyboard_row_count = 3;
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#define ENTER_KEY '\r'
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#define BACKSPACE_KEY '\b'
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static const TextInputKey keyboard_keys_row_1[] = {
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{'q', 1, 8},
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{'w', 10, 8},
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{'e', 19, 8},
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{'r', 28, 8},
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{'t', 37, 8},
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{'y', 46, 8},
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{'u', 55, 8},
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{'i', 64, 8},
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{'o', 73, 8},
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{'p', 82, 8},
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{'7', 91, 8},
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{'8', 100, 8},
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{'9', 109, 8},
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{'_', 118, 8},
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};
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static const TextInputKey keyboard_keys_row_2[] = {
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{'a', 1, 20},
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{'s', 10, 20},
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{'d', 19, 20},
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{'f', 28, 20},
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{'g', 37, 20},
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{'h', 46, 20},
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{'j', 55, 20},
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{'k', 64, 20},
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{'l', 73, 20},
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{'4', 82, 20},
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{'5', 91, 20},
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{'6', 100, 20},
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{BACKSPACE_KEY, 110, 12},
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};
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static const TextInputKey keyboard_keys_row_3[] = {
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{'z', 1, 32},
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{'x', 10, 32},
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{'c', 19, 32},
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{'v', 28, 32},
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{'b', 37, 32},
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{'n', 46, 32},
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{'m', 55, 32},
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{'0', 64, 32},
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{'1', 73, 32},
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{'2', 82, 32},
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{'3', 91, 32},
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{ENTER_KEY, 102, 23},
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};
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static uint8_t get_row_size(uint8_t row_index) {
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uint8_t row_size = 0;
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switch(row_index + 1) {
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case 1:
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row_size = sizeof(keyboard_keys_row_1) / sizeof(TextInputKey);
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break;
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case 2:
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row_size = sizeof(keyboard_keys_row_2) / sizeof(TextInputKey);
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break;
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case 3:
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row_size = sizeof(keyboard_keys_row_3) / sizeof(TextInputKey);
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break;
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}
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return row_size;
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}
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static const TextInputKey* get_row(uint8_t row_index) {
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const TextInputKey* row = NULL;
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switch(row_index + 1) {
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case 1:
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row = keyboard_keys_row_1;
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break;
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case 2:
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row = keyboard_keys_row_2;
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break;
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case 3:
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row = keyboard_keys_row_3;
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break;
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}
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return row;
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}
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static const char get_selected_char(TextInputModel* model) {
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return get_row(model->selected_row)[model->selected_column].text;
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}
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static const bool char_is_lowercase(char letter) {
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return (letter >= 0x61 && letter <= 0x7A);
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}
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static const char char_to_uppercase(const char letter) {
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return (letter - 0x20);
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}
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static void text_input_view_draw_callback(Canvas* canvas, void* _model) {
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TextInputModel* model = _model;
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uint8_t text_length = strlen(model->text);
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uint8_t needed_string_width = canvas_width(canvas) - 4 - 7 - 4;
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char* text = model->text;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_str(canvas, 2, 8, model->header);
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elements_slightly_rounded_frame(canvas, 1, 12, 122, 15);
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while(text != 0 && canvas_string_width(canvas, text) > needed_string_width) {
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text++;
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}
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canvas_draw_str(canvas, 4, 22, text);
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canvas_draw_str(canvas, 4 + canvas_string_width(canvas, text) + 1, 22, "|");
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canvas_set_font(canvas, FontKeyboard);
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for(uint8_t row = 0; row <= keyboard_row_count; row++) {
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const uint8_t column_count = get_row_size(row);
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const TextInputKey* keys = get_row(row);
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for(size_t column = 0; column < column_count; column++) {
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if(keys[column].text == ENTER_KEY) {
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canvas_set_color(canvas, ColorBlack);
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if(model->selected_row == row && model->selected_column == column) {
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canvas_draw_icon_name(
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canvas,
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keyboard_origin_x + keys[column].x,
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keyboard_origin_y + keys[column].y,
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I_KeySaveSelected_24x11);
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} else {
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canvas_draw_icon_name(
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canvas,
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keyboard_origin_x + keys[column].x,
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keyboard_origin_y + keys[column].y,
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I_KeySave_24x11);
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}
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} else if(keys[column].text == BACKSPACE_KEY) {
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canvas_set_color(canvas, ColorBlack);
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if(model->selected_row == row && model->selected_column == column) {
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canvas_draw_icon_name(
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canvas,
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keyboard_origin_x + keys[column].x,
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keyboard_origin_y + keys[column].y,
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I_KeyBackspaceSelected_16x9);
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} else {
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canvas_draw_icon_name(
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canvas,
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keyboard_origin_x + keys[column].x,
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keyboard_origin_y + keys[column].y,
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I_KeyBackspace_16x9);
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}
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} else {
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if(model->selected_row == row && model->selected_column == column) {
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_box(
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canvas,
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keyboard_origin_x + keys[column].x - 1,
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keyboard_origin_y + keys[column].y - 8,
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7,
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10);
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canvas_set_color(canvas, ColorWhite);
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} else {
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canvas_set_color(canvas, ColorBlack);
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}
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if(text_length == 0 && char_is_lowercase(keys[column].text)) {
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canvas_draw_glyph(
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canvas,
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keyboard_origin_x + keys[column].x,
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keyboard_origin_y + keys[column].y,
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char_to_uppercase(keys[column].text));
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} else {
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canvas_draw_glyph(
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canvas,
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keyboard_origin_x + keys[column].x,
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keyboard_origin_y + keys[column].y,
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keys[column].text);
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}
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}
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}
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}
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}
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static void text_input_handle_up(TextInput* text_input) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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if(model->selected_row > 0) {
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model->selected_row--;
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}
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return true;
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});
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}
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static void text_input_handle_down(TextInput* text_input) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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if(model->selected_row < keyboard_row_count - 1) {
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model->selected_row++;
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if(model->selected_column > get_row_size(model->selected_row) - 1) {
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model->selected_column = get_row_size(model->selected_row) - 1;
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}
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}
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return true;
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});
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}
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static void text_input_handle_left(TextInput* text_input) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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if(model->selected_column > 0) {
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model->selected_column--;
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} else {
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model->selected_column = get_row_size(model->selected_row) - 1;
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}
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return true;
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});
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}
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static void text_input_handle_right(TextInput* text_input) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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if(model->selected_column < get_row_size(model->selected_row) - 1) {
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model->selected_column++;
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} else {
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model->selected_column = 0;
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}
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return true;
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});
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}
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static void text_input_handle_ok(TextInput* text_input) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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char selected = get_selected_char(model);
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uint8_t text_length = strlen(model->text);
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if(selected == ENTER_KEY) {
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if(model->callback != 0) {
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model->callback(model->callback_context, model->text);
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}
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} else if(selected == BACKSPACE_KEY) {
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if(text_length > 0) {
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model->text[text_length - 1] = 0;
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}
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} else if(text_length < model->max_text_length) {
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if(text_length == 0 && char_is_lowercase(selected)) {
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selected = char_to_uppercase(selected);
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}
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model->text[text_length] = selected;
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model->text[text_length + 1] = 0;
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}
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return true;
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});
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}
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static bool text_input_view_input_callback(InputEvent* event, void* context) {
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TextInput* text_input = context;
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furi_assert(text_input);
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bool consumed = false;
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if(event->type == InputTypeShort) {
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switch(event->key) {
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case InputKeyUp:
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text_input_handle_up(text_input);
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consumed = true;
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break;
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case InputKeyDown:
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text_input_handle_down(text_input);
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consumed = true;
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break;
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case InputKeyLeft:
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text_input_handle_left(text_input);
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consumed = true;
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break;
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case InputKeyRight:
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text_input_handle_right(text_input);
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consumed = true;
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break;
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case InputKeyOk:
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text_input_handle_ok(text_input);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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TextInput* text_input_alloc() {
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TextInput* text_input = furi_alloc(sizeof(TextInput));
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text_input->view = view_alloc();
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view_set_context(text_input->view, text_input);
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view_allocate_model(text_input->view, ViewModelTypeLocking, sizeof(TextInputModel));
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view_set_draw_callback(text_input->view, text_input_view_draw_callback);
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view_set_input_callback(text_input->view, text_input_view_input_callback);
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with_view_model(
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text_input->view, (TextInputModel * model) {
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model->max_text_length = 0;
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model->header = "";
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model->selected_row = 0;
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model->selected_column = 0;
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return true;
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});
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return text_input;
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}
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void text_input_free(TextInput* text_input) {
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furi_assert(text_input);
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view_free(text_input->view);
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free(text_input);
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}
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View* text_input_get_view(TextInput* text_input) {
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furi_assert(text_input);
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return text_input->view;
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}
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void text_input_set_result_callback(
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TextInput* text_input,
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TextInputCallback callback,
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void* callback_context,
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char* text,
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uint8_t max_text_length) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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model->callback = callback;
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model->callback_context = callback_context;
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model->text = text;
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model->max_text_length = max_text_length;
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return true;
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});
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}
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void text_input_set_header_text(TextInput* text_input, const char* text) {
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with_view_model(
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text_input->view, (TextInputModel * model) {
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model->header = text;
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return true;
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});
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} |