mirror of
https://github.com/DarkFlippers/unleashed-firmware
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665f6d7d9c
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
25 lines
491 B
C
25 lines
491 B
C
#pragma once
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#include <stdint.h>
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#include <input/input.h>
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typedef enum {
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GuiMessageTypeRedraw = 0x00,
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GuiMessageTypeInput = 0x01,
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} GuiMessageType;
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typedef struct {
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GuiMessageType type;
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InputEvent input;
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void* data;
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} GuiMessage;
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typedef struct GuiEvent GuiEvent;
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GuiEvent* gui_event_alloc();
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void gui_event_free(GuiEvent* gui_event);
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void gui_event_messsage_send(GuiEvent* gui_event, GuiMessage* message);
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GuiMessage gui_event_message_next(GuiEvent* gui_event);
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