mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 11:43:09 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
38 lines
1 KiB
C
38 lines
1 KiB
C
#include "infrared_remote_button.h"
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#include <stdlib.h>
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#include <m-string.h>
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struct InfraredRemoteButton {
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string_t name;
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InfraredSignal* signal;
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};
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InfraredRemoteButton* infrared_remote_button_alloc() {
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InfraredRemoteButton* button = malloc(sizeof(InfraredRemoteButton));
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string_init(button->name);
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button->signal = infrared_signal_alloc();
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return button;
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}
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void infrared_remote_button_free(InfraredRemoteButton* button) {
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string_clear(button->name);
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infrared_signal_free(button->signal);
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free(button);
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}
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void infrared_remote_button_set_name(InfraredRemoteButton* button, const char* name) {
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string_set_str(button->name, name);
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}
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const char* infrared_remote_button_get_name(InfraredRemoteButton* button) {
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return string_get_cstr(button->name);
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}
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void infrared_remote_button_set_signal(InfraredRemoteButton* button, InfraredSignal* signal) {
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infrared_signal_set_signal(button->signal, signal);
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}
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InfraredSignal* infrared_remote_button_get_signal(InfraredRemoteButton* button) {
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return button->signal;
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}
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