unleashed-firmware/applications/external/picopass/scenes/picopass_scene_save_name.c
hedger 53435579b3
[FL-3097] fbt, faploader: minimal app module implementation ()
* fbt, faploader: minimal app module implementation
* faploader, libs: moved API hashtable core to flipper_application
* example: compound api
* lib: flipper_application: naming fixes, doxygen comments
* fbt: changed `requires` manifest field behavior for app extensions
* examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning
* loader: dropped support for debug apps & plugin menus
* moved applications/plugins -> applications/external
* Restored x bit on chiplist_convert.py
* git: fixed free-dap submodule path
* pvs: updated submodule paths
* examples: example_advanced_plugins.c: removed potential memory leak on errors
* examples: example_plugins: refined requires
* fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps
* apps: removed cdefines for external apps
* fbt: moved ext app path definition
* fbt: reworked fap_dist handling; f18: synced api_symbols.csv
* fbt: removed resources_paths for extapps
* scripts: reworked storage
* scripts: reworked runfap.py & selfupdate.py to use new api
* wip: fal runner
* fbt: moved file packaging into separate module
* scripts: storage: fixes
* scripts: storage: minor fixes for new api
* fbt: changed internal artifact storage details for external apps
* scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH()
* fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py
* fbt: extra check for plugins descriptors
* fbt: additional checks in emitter
* fbt: better info message on SDK rebuild
* scripts: removed requirements.txt
* loader: removed remnants of plugins & debug menus
* post-review fixes
2023-03-14 23:29:28 +09:00

81 lines
2.9 KiB
C

#include "../picopass_i.h"
#include <lib/toolbox/random_name.h>
#include <gui/modules/validators.h>
#include <toolbox/path.h>
void picopass_scene_save_name_text_input_callback(void* context) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventTextInputDone);
}
void picopass_scene_save_name_on_enter(void* context) {
Picopass* picopass = context;
// Setup view
TextInput* text_input = picopass->text_input;
bool dev_name_empty = false;
if(!strcmp(picopass->dev->dev_name, "")) {
set_random_name(picopass->text_store, sizeof(picopass->text_store));
dev_name_empty = true;
} else {
picopass_text_store_set(picopass, picopass->dev->dev_name);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
picopass_scene_save_name_text_input_callback,
picopass,
picopass->text_store,
PICOPASS_DEV_NAME_MAX_LEN,
dev_name_empty);
FuriString* folder_path;
folder_path = furi_string_alloc_set(STORAGE_APP_DATA_PATH_PREFIX);
if(furi_string_end_with(picopass->dev->load_path, PICOPASS_APP_EXTENSION)) {
path_extract_dirname(furi_string_get_cstr(picopass->dev->load_path), folder_path);
}
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path), PICOPASS_APP_EXTENSION, picopass->dev->dev_name);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewTextInput);
furi_string_free(folder_path);
}
bool picopass_scene_save_name_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == PicopassCustomEventTextInputDone) {
if(strcmp(picopass->dev->dev_name, "") != 0) {
// picopass_device_delete(picopass->dev, true);
}
strlcpy(
picopass->dev->dev_name, picopass->text_store, strlen(picopass->text_store) + 1);
if(picopass_device_save(picopass->dev, picopass->text_store)) {
scene_manager_next_scene(picopass->scene_manager, PicopassSceneSaveSuccess);
consumed = true;
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
picopass->scene_manager, PicopassSceneStart);
}
}
}
return consumed;
}
void picopass_scene_save_name_on_exit(void* context) {
Picopass* picopass = context;
// Clear view
void* validator_context = text_input_get_validator_callback_context(picopass->text_input);
text_input_set_validator(picopass->text_input, NULL, NULL);
validator_is_file_free(validator_context);
text_input_reset(picopass->text_input);
}