mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-25 20:23:07 +00:00
7c692a9f36
* bt keys: rework load and save with saved_struct * bt: rename bt keys storage functions * furi_hal_nfc: allow context switch during emilation * bt settings: rework with saved struct * infrared: replace file worker with dialogs and storage * Core, Loader: fix thread allocation tracking, much better, so wow. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
280 lines
7.2 KiB
C++
280 lines
7.2 KiB
C++
#include "infrared_app.h"
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#include <infrared_worker.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <stdio.h>
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#include <callback-connector.h>
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int32_t InfraredApp::run(void* args) {
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InfraredAppEvent event;
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bool consumed;
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bool exit = false;
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if(args) {
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std::string path = static_cast<const char*>(args);
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std::string remote_name(path, path.find_last_of('/') + 1, path.size());
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remote_name.erase(remote_name.find_last_of('.'));
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path.erase(path.find_last_of('/'));
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bool result = remote_manager.load(path, remote_name);
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if(result) {
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current_scene = InfraredApp::Scene::Remote;
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} else {
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printf("Failed to load remote \'%s\'\r\n", remote_name.c_str());
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return -1;
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}
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}
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view_manager.receive_event(&event);
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if(event.type == InfraredAppEvent::Type::Exit) break;
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == InfraredAppEvent::Type::Back) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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return 0;
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};
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InfraredApp::InfraredApp() {
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furi_check(InfraredAppRemoteManager::max_button_name_length < get_text_store_size());
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notification = static_cast<NotificationApp*>(furi_record_open("notification"));
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dialogs = static_cast<DialogsApp*>(furi_record_open("dialogs"));
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infrared_worker = infrared_worker_alloc();
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}
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InfraredApp::~InfraredApp() {
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infrared_worker_free(infrared_worker);
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furi_record_close("notification");
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furi_record_close("dialogs");
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for(auto& [key, scene] : scenes) delete scene;
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}
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InfraredAppViewManager* InfraredApp::get_view_manager() {
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return &view_manager;
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}
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void InfraredApp::set_learn_new_remote(bool value) {
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learn_new_remote = value;
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}
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bool InfraredApp::get_learn_new_remote() {
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return learn_new_remote;
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}
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void InfraredApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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switch_to_next_scene_without_saving(next_scene);
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}
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void InfraredApp::switch_to_next_scene_without_saving(Scene next_scene) {
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if(next_scene != Scene::Exit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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view_manager.clear_events();
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}
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}
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void InfraredApp::search_and_switch_to_previous_scene(
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const std::initializer_list<Scene>& scenes_list) {
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Scene previous_scene = Scene::Start;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::Exit) break;
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for(Scene element : scenes_list) {
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if(previous_scene == element) {
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scene_found = true;
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break;
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}
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}
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}
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if(previous_scene == Scene::Exit) {
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InfraredAppEvent event;
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event.type = InfraredAppEvent::Type::Exit;
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view_manager.send_event(&event);
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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view_manager.clear_events();
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}
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}
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bool InfraredApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::Start;
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for(uint8_t i = 0; i < count; i++) previous_scene = get_previous_scene();
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if(previous_scene == Scene::Exit) return true;
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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view_manager.clear_events();
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return false;
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}
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InfraredApp::Scene InfraredApp::get_previous_scene() {
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Scene scene = Scene::Exit;
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if(!previous_scenes_list.empty()) {
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scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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}
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return scene;
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}
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InfraredAppRemoteManager* InfraredApp::get_remote_manager() {
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return &remote_manager;
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}
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void InfraredApp::set_text_store(uint8_t index, const char* text...) {
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furi_check(index < text_store_max);
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va_list args;
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va_start(args, text);
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vsnprintf(text_store[index], text_store_size, text, args);
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va_end(args);
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}
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char* InfraredApp::get_text_store(uint8_t index) {
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furi_check(index < text_store_max);
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return text_store[index];
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}
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uint8_t InfraredApp::get_text_store_size() {
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return text_store_size;
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}
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void InfraredApp::text_input_callback(void* context) {
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InfraredApp* app = static_cast<InfraredApp*>(context);
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InfraredAppEvent event;
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event.type = InfraredAppEvent::Type::TextEditDone;
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app->get_view_manager()->send_event(&event);
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}
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void InfraredApp::popup_callback(void* context) {
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InfraredApp* app = static_cast<InfraredApp*>(context);
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InfraredAppEvent event;
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event.type = InfraredAppEvent::Type::PopupTimer;
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app->get_view_manager()->send_event(&event);
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}
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void InfraredApp::set_edit_element(InfraredApp::EditElement value) {
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element = value;
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}
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InfraredApp::EditElement InfraredApp::get_edit_element(void) {
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return element;
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}
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void InfraredApp::set_edit_action(InfraredApp::EditAction value) {
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action = value;
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}
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InfraredApp::EditAction InfraredApp::get_edit_action(void) {
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return action;
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}
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void InfraredApp::set_current_button(int value) {
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current_button = value;
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}
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int InfraredApp::get_current_button() {
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return current_button;
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}
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void InfraredApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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void InfraredApp::notify_red_blink() {
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notification_message(notification, &sequence_blink_red_10);
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}
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void InfraredApp::notify_click() {
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static const NotificationSequence sequence = {
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&message_click,
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&message_delay_1,
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&message_sound_off,
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NULL,
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};
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notification_message_block(notification, &sequence);
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}
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void InfraredApp::notify_click_and_green_blink() {
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static const NotificationSequence sequence = {
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&message_click,
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&message_delay_1,
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&message_sound_off,
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&message_green_255,
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&message_delay_10,
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&message_green_0,
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&message_do_not_reset,
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NULL,
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};
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notification_message_block(notification, &sequence);
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}
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void InfraredApp::notify_blink_green() {
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static const NotificationSequence sequence = {
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&message_green_255,
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&message_delay_10,
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&message_green_0,
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&message_do_not_reset,
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NULL,
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};
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notification_message(notification, &sequence);
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}
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DialogsApp* InfraredApp::get_dialogs() {
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return dialogs;
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}
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void InfraredApp::notify_green_on() {
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notification_message(notification, &sequence_set_only_green_255);
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}
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void InfraredApp::notify_green_off() {
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notification_message(notification, &sequence_reset_green);
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}
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InfraredWorker* InfraredApp::get_infrared_worker() {
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return infrared_worker;
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}
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const InfraredAppSignal& InfraredApp::get_received_signal() const {
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return received_signal;
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}
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void InfraredApp::set_received_signal(const InfraredAppSignal& signal) {
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received_signal = signal;
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}
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void InfraredApp::signal_sent_callback(void* context) {
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InfraredApp* app = static_cast<InfraredApp*>(context);
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app->notify_blink_green();
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}
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