mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-26 04:33:07 +00:00
84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
89 lines
2.9 KiB
C
89 lines
2.9 KiB
C
#pragma once
|
|
#include <stdint.h>
|
|
#include <m-list.h>
|
|
#include "views/bubble_animation_view.h"
|
|
#include <m-string.h>
|
|
|
|
/** Main structure to handle animation data.
|
|
* Contains all, including animation playing data (BubbleAnimation),
|
|
* data for random animation selection (StorageAnimationMeta) and
|
|
* flag of location internal/external */
|
|
typedef struct StorageAnimation StorageAnimation;
|
|
|
|
typedef struct {
|
|
const char* name;
|
|
uint8_t min_butthurt;
|
|
uint8_t max_butthurt;
|
|
uint8_t min_level;
|
|
uint8_t max_level;
|
|
uint8_t weight;
|
|
} StorageAnimationManifestInfo;
|
|
|
|
/** Container to return available animations list */
|
|
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
|
|
#define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
|
|
|
|
/**
|
|
* Fill list of available animations.
|
|
* List will contain all idle animations on inner flash
|
|
* and all available on SD-card, mentioned in manifest.txt.
|
|
* Performs caching of animation. If fail - falls back to
|
|
* inner animation.
|
|
* List has to be initialized.
|
|
*
|
|
* @list list to fill with animations data
|
|
*/
|
|
void animation_storage_fill_animation_list(StorageAnimationList_t* list);
|
|
|
|
/**
|
|
* Get bubble animation of storage animation.
|
|
* Bubble Animation is a structure which describes animation
|
|
* independent of it's place of storage and meta data.
|
|
* It contain all what is need to be played.
|
|
* If storage_animation is not cached - caches it.
|
|
*
|
|
* @storage_animation animation from which extract bubble animation
|
|
* @return bubble_animation, NULL if failed to cache data.
|
|
*/
|
|
const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
|
|
|
|
/**
|
|
* Performs caching animation data (Bubble Animation)
|
|
* if this is not done yet.
|
|
*
|
|
* @storage_animation animation to cache
|
|
*/
|
|
void animation_storage_cache_animation(StorageAnimation* storage_animation);
|
|
|
|
/**
|
|
* Find animation by name.
|
|
* Search through the inner flash, and SD-card if has.
|
|
*
|
|
* @name name of animation
|
|
* @return found animation. NULL if nothing found.
|
|
*/
|
|
StorageAnimation* animation_storage_find_animation(const char* name);
|
|
|
|
/**
|
|
* Get meta information of storage animation.
|
|
* This information allows to randomly select animation.
|
|
* Also it contains name. Never returns NULL.
|
|
*
|
|
* @storage_animation item of whom we have to extract meta.
|
|
* @return meta itself
|
|
*/
|
|
StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation);
|
|
|
|
/**
|
|
* Free storage_animation, which previously acquired
|
|
* by Animation Storage.
|
|
*
|
|
* @storage_animation item to free. NULL-ed after all.
|
|
*/
|
|
void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
|
|
|
|
/**
|
|
* Has to be called at least 1 time to initialize runtime structures
|
|
* of animations in inner flash.
|
|
*/
|
|
void animation_storage_initialize_internal_animations(void);
|